Background.js 442 B

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  1. // FIXME
  2. keepAlive = typeof(keepAlive) == "undefined" ? [] : keepAlive;
  3. keepAlive.push(self);
  4. var node = self.node;
  5. function start() {
  6. var sprite2D = node.createComponent("StaticSprite2D");
  7. sprite2D.sprite = cache.getResource("Sprite2D", "Sprites/BG.png");
  8. node.scale2D = [2, 2];
  9. sprite2D.layer = -100;
  10. }
  11. function postUpdate() {
  12. var pos = cameraNode.position2D;
  13. pos[1] -= 4;
  14. node.position2D = pos;
  15. }