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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- // Copyright (c) 2015 Xamarin Inc
- // Copyright (c) 2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- using System.Collections.Generic;
- using AtomicEngine;
- namespace FeatureExamples
- {
- public class SpriteSample : Sample
- {
- List<NodeInfo> spriteNodes;
- const uint NumSprites = 200;
- public SpriteSample() : base() { }
- public override void Start()
- {
- base.Start();
- CreateScene();
- SimpleCreateInstructionsWithWasd("\nuse PageUp PageDown keys to zoom.");
- SetupViewport();
- }
- protected override void Update(float timeStep)
- {
- SimpleMoveCamera2D(timeStep);
- var graphics = GetSubsystem<Graphics>();
- float halfWidth = graphics.Width * 0.5f * PixelSize;
- float halfHeight = graphics.Height * 0.5f * PixelSize;
- foreach (var nodeInfo in spriteNodes)
- {
- Vector3 position = nodeInfo.Node.Position;
- Vector3 moveSpeed = nodeInfo.MoveSpeed;
- Vector3 newPosition = position + moveSpeed * timeStep;
- if (newPosition.X < -halfWidth || newPosition.X > halfWidth)
- {
- newPosition.X = position.X;
- moveSpeed.X = -moveSpeed.X;
- nodeInfo.MoveSpeed = moveSpeed;
- }
- if (newPosition.Y < -halfHeight || newPosition.Y > halfHeight)
- {
- newPosition.Y = position.Y;
- moveSpeed.Y = -moveSpeed.Y;
- nodeInfo.MoveSpeed = moveSpeed;
- }
- nodeInfo.Node.Position = (newPosition);
- nodeInfo.Node.Roll(nodeInfo.RotateSpeed * timeStep, TransformSpace.TS_LOCAL);
- }
- }
- void SetupViewport()
- {
- var renderer = GetSubsystem<Renderer>();
- renderer.SetViewport(0, new Viewport(scene, CameraNode.GetComponent<Camera>()));
- }
- void CreateScene()
- {
- scene = new Scene();
- scene.CreateComponent<Octree>();
- spriteNodes = new List<NodeInfo>((int) NumSprites);
- // Create camera node
- CameraNode = scene.CreateChild("Camera");
- // Set camera's position
- CameraNode.Position = (new Vector3(0.0f, 0.0f, -10.0f));
- Camera camera = CameraNode.CreateComponent<Camera>();
- camera.Orthographic = true;
- var graphics = GetSubsystem<Graphics>();
- camera.OrthoSize=(float)graphics.Height * PixelSize;
- var cache = GetSubsystem<ResourceCache>();
- // Get sprite
- Sprite2D sprite = cache.Get<Sprite2D>("Urho2D/Aster.png");
- if (sprite == null)
- return;
- float halfWidth = graphics.Width * 0.5f * PixelSize;
- float halfHeight = graphics.Height * 0.5f * PixelSize;
- for (uint i = 0; i < NumSprites; ++i)
- {
- Node spriteNode = scene.CreateChild("StaticSprite2D");
- spriteNode.Position = (new Vector3(NextRandom(-halfWidth, halfWidth), NextRandom(-halfHeight, halfHeight), 0.0f));
- StaticSprite2D staticSprite = spriteNode.CreateComponent<StaticSprite2D>();
- // Set random color
- staticSprite.Color = (new Color(NextRandom(1.0f), NextRandom(1.0f), NextRandom(1.0f), 1.0f));
- // Set blend mode
- staticSprite.BlendMode = BlendMode.BLEND_ALPHA;
- // Set sprite
- staticSprite.Sprite=sprite;
- // Add to sprite node vector
- spriteNodes.Add(new NodeInfo(spriteNode, new Vector3(NextRandom(-2.0f, 2.0f), NextRandom(-2.0f, 2.0f), 0.0f), NextRandom(-90.0f, 90.0f)));
- }
- // Get animation set
- AnimationSet2D animationSet = cache.Get<AnimationSet2D>("Urho2D/GoldIcon.scml");
- if (animationSet == null)
- return;
- var spriteNode2 = scene.CreateChild("AnimatedSprite2D");
- spriteNode2.Position = (new Vector3(0.0f, 0.0f, -1.0f));
- AnimatedSprite2D animatedSprite = spriteNode2.CreateComponent<AnimatedSprite2D>();
- // Set animation
- animatedSprite.AnimationSet = animationSet;
- animatedSprite.SetAnimation("idle", LoopMode2D.LM_DEFAULT);
- }
- class NodeInfo
- {
- public Node Node { get; set; }
- public Vector3 MoveSpeed { get; set; }
- public float RotateSpeed { get; set; }
- public NodeInfo(Node node, Vector3 moveSpeed, float rotateSpeed)
- {
- Node = node;
- MoveSpeed = moveSpeed;
- RotateSpeed = rotateSpeed;
- }
- }
- }
- }
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