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- using AtomicEngine;
- public class Program
- {
- public static void Main(string[] args)
- {
- Application.Run<Game>(args);
- }
- }
- public class Game : AppDelegate
- {
- // Scene reference kept here so it won't be collected by the GC
- Scene scene;
- Camera camera;
- Graphics graphics;
- Viewport viewport;
- VertexBuffer vertexBuffer;
- ShaderVariation pixelShader;
- ShaderVariation vertexShader;
- public override void Start()
- {
- Renderer renderer = AtomicNET.GetSubsystem<Renderer>();
- graphics = AtomicNET.GetSubsystem<Graphics>();
- viewport = renderer.GetViewport(0);
-
- scene = new Scene();
- scene.CreateComponent<Octree>();
- viewport.Scene = scene;
- camera = scene.CreateChild("Camera").CreateComponent<Camera>();
- camera.Node.Position = new Vector3(0.5f, 0.5f, 0.0f);
- camera.Orthographic = true;
- camera.OrthoSize = 1.5f;
- viewport.Camera = camera;
- // We create a XML from string so this code is fully self-contained
- XMLFile xml = new XMLFile();
- xml.FromString("<renderpath><command type=\"sendevent\"/></renderpath>");
- RenderPath renderpath = new RenderPath();
- renderpath.Append(xml);
- viewport.SetRenderPath(renderpath);
- SubscribeToEvent("RenderPathEvent", (u, e) => { Render(); });
- pixelShader = graphics.GetShader(ShaderType.PS, "Basic", "VERTEXCOLOR");
- vertexShader = graphics.GetShader(ShaderType.VS, "Basic", "VERTEXCOLOR");
- graphics.SetShaders(vertexShader, pixelShader);
- graphics.SetShaderParameter(ShaderParams.VSP_MODEL, Matrix3x4.IDENTITY);
- graphics.SetShaderParameter(ShaderParams.PSP_MATDIFFCOLOR, Color.White);
- graphics.SetCullMode(CullMode.CULL_NONE);
- vertexBuffer = new VertexBuffer();
- vertexBuffer.SetSize(3, Constants.MASK_POSITION | Constants.MASK_COLOR, true);
- }
- unsafe void Render()
- {
- System.IntPtr vertexData = vertexBuffer.Lock(0, 3, true);
- {
- float* vout = (float*)vertexData;
- vout[0] = 0;
- vout[1] = 0;
- vout[2] = 0;
- *(uint*)(vout+3) = 0xFFFF0000;
- vout[4] = 1;
- vout[5] = 0;
- vout[6] = 0;
- *(uint*)(vout+7) = 0xFF00FF00;
- vout[8] = 0.5f;
- vout[9] = 1;
- vout[10] = 0;
- *(uint*)(vout+11) = 0xFF0000FF;
- }
- vertexBuffer.Unlock();
-
- graphics.Clear(0x1, Color.White);
- viewport.View.SetCameraShaderParameters(camera);
- graphics.SetVertexBuffer(vertexBuffer);
- graphics.Draw(PrimitiveType.TRIANGLE_LIST, 0, 3);
- }
- }
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