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- var game = Atomic.game;
- var node = self.node;
- var body = node.createComponent("RigidBody2D");
- body.bodyType = Atomic.BT_STATIC;
- body.castShadows = true;
- var circle = node.createComponent("CollisionCircle2D");
- circle.radius = .25;
- var x = -Light2DExample.halfWidth + (Light2DExample.halfWidth * 2) * Math.random();
- var y = -Light2DExample.halfHeight + (Light2DExample.halfHeight * 2) * Math.random();
- node.position2D = [x, y];
- function start() {
-
- }
- function update(timeStep) {
- }
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