Program.cs 288 B

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  1. using AtomicEngine;
  2. using AtomicPlayer;
  3. public static class AtomicMain
  4. {
  5. /// <summary>
  6. /// The main entry point for the application.
  7. /// </summary>
  8. static void Main(string[] args)
  9. {
  10. AtomicNET.GetSubsystem<Player>().LoadScene("Scenes/Scene.scene");
  11. }
  12. }