ScriptWidget.js 2.2 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. "use strict";
  23. var __extends = (this && this.__extends) || function (d, b) {
  24. for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  25. function __() { this.constructor = d; }
  26. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  27. };
  28. var ScriptWidget = (function (_super) {
  29. __extends(ScriptWidget, _super);
  30. function ScriptWidget() {
  31. var _this = _super.call(this) || this;
  32. // JS way of binding method
  33. // this.subscribeToEvent(this, "WidgetEvent", this.handleWidgetEvent.bind(this));
  34. // TypeScript-ey
  35. _this.subscribeToEvent(_this, "WidgetEvent", function (data) { return _this.handleWidgetEvent(data); });
  36. return _this;
  37. }
  38. ScriptWidget.prototype.onEventClick = function (target, refid) {
  39. return false;
  40. };
  41. ScriptWidget.prototype.handleWidgetEvent = function (ev) {
  42. if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
  43. return this.onEventClick(ev.target, ev.refid);
  44. }
  45. };
  46. return ScriptWidget;
  47. }(Atomic.UIWidget));
  48. module.exports = ScriptWidget;