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- //
- // Copyright (c) 2008-2016 the Urho3D project.
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Sample.h"
- namespace Atomic
- {
- class Node;
- class Scene;
- class Camera;
- class ConstraintDistance2D;
- class ConstraintFriction2D;
- class ConstraintGear2D;
- class ConstraintMotor2D;
- class ConstraintMouse2D;
- class ConstraintPrismatic2D;
- class ConstraintPulley2D;
- class ConstraintRevolute2D;
- class ConstraintRope2D;
- class ConstraintWeld2D;
- class ConstraintWheel2D;
- }
- using namespace Atomic;
- /// Urho2D constraints sample.
- /// This sample is designed to help understanding and chosing the right constraint.
- /// This sample demonstrates:
- /// - Creating physics constraints
- /// - Creating Edge and Polygon Shapes from vertices
- /// - Displaying physics debug geometry and constraints' joints
- /// - Using SetOrderInLayer to alter the way sprites are drawn in relation to each other
- /// - Using Text3D to display some text affected by zoom
- /// - Setting the background color for the scene
- class Constraints2D : public Sample
- {
- ATOMIC_OBJECT(Constraints2D, Sample)
- public:
- /// Construct.
- Constraints2D(Context* context);
- /// Setup after engine initialization and before running the main loop.
- virtual void Start();
- protected:
- private:
- /// Construct the scene content.
- void CreateScene();
- /// Construct an instruction text to the UI.
- void CreateInstructions();
- /// Create Tex3D flag.
- void CreateFlag(const String& text, float x, float y);
- /// Read input and moves the camera.
- void MoveCamera(float timeStep);
- /// Subscribe to application-wide logic update events.
- void SubscribeToEvents();
- /// Handle the logic update event.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the post render update event during which we request debug geometry.
- void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the mouse click event.
- void HandleMouseButtonDown(StringHash eventType, VariantMap& eventData);
- /// Handle the mouse button up event.
- void HandleMouseButtonUp(StringHash eventType, VariantMap& eventData);
- /// Handle the mouse move event.
- void HandleMouseMove(StringHash eventType, VariantMap& eventData);
- /// Handle the touch begin event.
- void HandleTouchBegin3(StringHash eventType, VariantMap& eventData);
- /// Handle the touch move event.
- void HandleTouchMove3(StringHash eventType, VariantMap& eventData);
- /// Handle the touch end event.
- void HandleTouchEnd3(StringHash eventType, VariantMap& eventData);
- /// Get mouse position in 2D world coordinates.
- Vector2 GetMousePositionXY();
- /// Flag for drawing debug geometry.
- bool drawDebug_;
- /// Camera object.
- Camera* camera_;
- };
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