DynamicGeometry.h 2.8 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
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  23. #pragma once
  24. #include "Sample.h"
  25. namespace Atomic
  26. {
  27. class Node;
  28. class Scene;
  29. }
  30. /// Dynamic geometry example.
  31. /// This sample demonstrates:
  32. /// - Cloning a Model resource
  33. /// - Modifying the vertex buffer data of the cloned models at runtime to efficiently animate them
  34. /// - Creating a Model resource and its buffer data from scratch
  35. class DynamicGeometry : public Sample
  36. {
  37. ATOMIC_OBJECT(DynamicGeometry, Sample)
  38. public:
  39. /// Construct.
  40. DynamicGeometry(Context* context);
  41. /// Setup after engine initialization and before running the main loop.
  42. virtual void Start();
  43. protected:
  44. private:
  45. /// Construct the scene content.
  46. void CreateScene();
  47. /// Construct an instruction text to the UI.
  48. void CreateInstructions();
  49. /// Set up a viewport for displaying the scene.
  50. void SetupViewport();
  51. /// Subscribe to application-wide logic update events.
  52. void SubscribeToEvents();
  53. /// Read input and move the camera.
  54. void MoveCamera(float timeStep);
  55. /// Animate the vertex data of the objects.
  56. void AnimateObjects(float timeStep);
  57. /// Handle the logic update event.
  58. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  59. /// Cloned models' vertex buffers that we will animate.
  60. Vector<SharedPtr<VertexBuffer> > animatingBuffers_;
  61. /// Original vertex positions for the sphere model.
  62. PODVector<Vector3> originalVertices_;
  63. /// If the vertices are duplicates, indices to the original vertices (to allow seamless animation.)
  64. PODVector<unsigned> vertexDuplicates_;
  65. /// Animation flag.
  66. bool animate_;
  67. /// Animation's elapsed time.
  68. float time_;
  69. };