HelloSystemUi.h 1.9 KB

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  1. //
  2. // Copyright (c) 2017 the Atomic project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Sample.h"
  24. #include <Atomic/UI/SystemUI/MessageBox.h>
  25. class HelloSystemUi : public Sample
  26. {
  27. ATOMIC_OBJECT(HelloSystemUi, Sample)
  28. public:
  29. /// Construct.
  30. HelloSystemUi(Context* context);
  31. /// Setup after engine initialization and before running the main loop.
  32. virtual void Start();
  33. private:
  34. /// Creates scene that gives screen a background color.
  35. void CreateScene();
  36. /// Subscribe to application-wide logic update events.
  37. void SubscribeToEvents();
  38. /// Render SystemUi.
  39. void RenderUi(StringHash eventType, VariantMap& eventData);
  40. /// Handle keyboard events.
  41. void HandleKeyDown(StringHash eventType, VariantMap& eventData);
  42. /// Reference holding message box.
  43. SharedPtr<MessageBox> messageBox_;
  44. };