Ragdolls.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
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  13. // all copies or substantial portions of the Software.
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  23. #pragma once
  24. #include "Sample.h"
  25. namespace Atomic
  26. {
  27. class Node;
  28. class Scene;
  29. }
  30. /// Ragdoll example.
  31. /// This sample demonstrates:
  32. /// - Detecting physics collisions
  33. /// - Moving an AnimatedModel's bones with physics and connecting them with constraints
  34. /// - Using rolling friction to stop rolling objects from moving infinitely
  35. class Ragdolls : public Sample
  36. {
  37. ATOMIC_OBJECT(Ragdolls, Sample)
  38. public:
  39. /// Construct.
  40. Ragdolls(Context* context);
  41. /// Setup after engine initialization and before running the main loop.
  42. virtual void Start();
  43. protected:
  44. private:
  45. /// Construct the scene content.
  46. void CreateScene();
  47. /// Construct an instruction text to the UI.
  48. void CreateInstructions();
  49. /// Set up a viewport for displaying the scene.
  50. void SetupViewport();
  51. /// Subscribe to application-wide logic update and post-render update events.
  52. void SubscribeToEvents();
  53. /// Read input and moves the camera.
  54. void MoveCamera(float timeStep);
  55. /// Spawn a physics object from the camera position.
  56. void SpawnObject();
  57. /// Handle the logic update event.
  58. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  59. /// Handle the post-render update event.
  60. void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData);
  61. /// Flag for drawing debug geometry.
  62. bool drawDebug_;
  63. };