CustomRenderer.cs 286 B

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  1. using AtomicEngine;
  2. namespace AtomicBlaster
  3. {
  4. static class CustomRenderer
  5. {
  6. static VertexBuffer vertexBuffer;
  7. public static void Initialize()
  8. {
  9. vertexBuffer = new VertexBuffer();
  10. vertexBuffer.Shadowed = true;
  11. }
  12. }
  13. }