Level.js 972 B

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  1. "atomic component";
  2. var LevelParser = require("LevelParser");
  3. nodes = [];
  4. var component = function (self) {
  5. self.start = function() {
  6. var tileMap = self.node.getComponent("TileMap2D");
  7. var tmxFile = tileMap.tmxFile;
  8. var levelParser = new LevelParser(tileMap);
  9. levelParser.createPhysics(tileMap, tmxFile);
  10. var position = levelParser.getSpawnpoint();
  11. position[1] += 1.5;
  12. var node = self.scene.createChildPrefab("Player", "Prefabs/Hero.prefab");
  13. node.position2D = position;
  14. var platforms = levelParser.getEntities("MovingPlatform");
  15. for (var i = 0; i < platforms.length; i++) {
  16. var p = platforms[i];
  17. var node = self.scene.createChildPrefab("MovingPlatform", "Prefabs/MovingPlatform.prefab");
  18. node.position2D = p.start;
  19. node.startPos = p.start;
  20. node.stopPos = p.stop;
  21. nodes.push(node);
  22. }
  23. }
  24. self.update = function(timeStep) {
  25. }
  26. }
  27. module.exports = component;