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- var game = Atomic.game;
- var input = game.input;
- var node = self.node;
- self.allowMove = true;
- self.allowShoot = true;
- self.shootDelta = 0;
- function doShooting(timeStep)
- {
- if (self.shootDelta > 0) {
-
- self.shootDelta -= timeStep;
- if (self.shootDelta < 0)
- self.shootDelta = 0;
- return;
- }
- if (!input.getKeyDown(Atomic.KEY_W))
- return;
- self.shootDelta = 0.15;
- var pos = node.position2D;
- pos[1] += .5;
- SpaceGame.spawnBullet(pos, true);
- }
- function moveShip(timeStep)
- {
- var speed = 3.0 * timeStep;
- var pos = node.position2D;
- var left = false;
- var right = false;
-
- if (input.getKeyDown(Atomic.KEY_A) || input.getKeyDown(Atomic.KEY_LEFT))
- pos[0] -= speed;
- if (input.getKeyDown(Atomic.KEY_D) || input.getKeyDown(Atomic.KEY_RIGHT))
- pos[0] += speed;
- if (pos[0] < -SpaceGame.halfWidth + 2)
- pos[0] = -SpaceGame.halfWidth + 2;
- if (pos[0] > SpaceGame.halfWidth - 2)
- pos[0] = SpaceGame.halfWidth - 2;
- node.position2D = pos;
- }
- function start() {
- var spaceSheet = game.getSpriteSheet("Sprites/spacegame_sheet.xml");
- var sprite2D = node.createComponent("StaticSprite2D");
- sprite2D.sprite = spaceSheet.getSprite("spaceship_mantis");
- sprite2D.blendMode = Atomic.BLEND_ALPHA;
-
- node.position2D = [0, -SpaceGame.halfHeight + 1];
- }
- function update(timeStep) {
- if (self.allowShoot)
- doShooting(timeStep);
- if (self.allowMove)
- moveShip(timeStep);
- }
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