| 12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- var game = Atomic.game;
- var scene = game.scene;
- // expose ourselves as a global
- SpaceGame = self;
- self.halfWidth = game.graphics.width * Atomic.PIXEL_SIZE * 0.5;
- self.halfHeight = game.graphics.height * Atomic.PIXEL_SIZE * 0.5;
- self.spawnBullet = function(pos, isPlayer) {
- var bulletNode = scene.createChild("Bullet");
- bullet = bulletNode.createComponent("JSComponent");
- bullet.isPlayer = isPlayer;
- bullet.spawnPosition = pos;
- bullet.className = "Bullet";
- }
- function spawnSpace() {
- var spaceNode = scene.createChild("Space");
- spaceNode.createJSComponent("Space");
- }
- function spawnPlayer() {
- self.playerNode = scene.createChild("Player");
- self.player = self.playerNode.createJSComponent("Player");
- }
- function start() {
- spawnSpace();
- spawnPlayer();
- }
- function update(timeStep) {
- }
|