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- //
- // Copyright (c) 2008-2016 the Urho3D project.
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Scene/LogicComponent.h>
- using namespace Atomic;
- /// Custom logic component for moving the animated model and rotating at area edges.
- class Mover : public LogicComponent
- {
- ATOMIC_OBJECT(Mover, LogicComponent)
-
- public:
- /// Construct.
- Mover(Context* context);
-
- /// Set motion parameters: forward movement speed, rotation speed, and movement boundaries.
- void SetParameters(float moveSpeed, float rotateSpeed, const BoundingBox& bounds);
- /// Handle scene update. Called by LogicComponent base class.
- virtual void Update(float timeStep);
-
- /// Return forward movement speed.
- float GetMoveSpeed() const { return moveSpeed_; }
- /// Return rotation speed.
- float GetRotationSpeed() const { return rotationSpeed_; }
- /// Return movement boundaries.
- const BoundingBox& GetBounds() const { return bounds_; }
-
- private:
- /// Forward movement speed.
- float moveSpeed_;
- /// Rotation speed.
- float rotationSpeed_;
- /// Movement boundaries.
- BoundingBox bounds_;
- };
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