PhysicsRope2D.h 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
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  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Sample.h"
  25. namespace Atomic
  26. {
  27. class Node;
  28. class Scene;
  29. class ConstraintRope2D;
  30. }
  31. /// Urho2D physics rope sample.
  32. /// This sample demonstrates:
  33. /// - Create revolute constraint
  34. /// - Create roop constraint
  35. /// - Displaying physics debug geometry
  36. class PhysicsRope2D : public Sample
  37. {
  38. ATOMIC_OBJECT(PhysicsRope2D, Sample)
  39. public:
  40. /// Construct.
  41. PhysicsRope2D(Context* context);
  42. /// Setup after engine initialization and before running the main loop.
  43. virtual void Start();
  44. protected:
  45. private:
  46. /// Construct the scene content.
  47. void CreateScene();
  48. /// Construct an instruction text to the UI.
  49. void CreateInstructions();
  50. /// Set up a viewport for displaying the scene.
  51. void SetupViewport();
  52. /// Read input and moves the camera.
  53. void MoveCamera(float timeStep);
  54. /// Subscribe to application-wide logic update events.
  55. void SubscribeToEvents();
  56. /// Handle the logic update event.
  57. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  58. };