Touch.h 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include <Atomic/Core/Object.h>
  25. using namespace Atomic;
  26. namespace Atomic
  27. {
  28. class Controls;
  29. }
  30. const float CAMERA_MIN_DIST = 1.0f;
  31. const float CAMERA_INITIAL_DIST = 5.0f;
  32. const float CAMERA_MAX_DIST = 20.0f;
  33. /// Mobile framework for Android/iOS
  34. /// Gamepad from NinjaSnowWar
  35. /// Touches patterns:
  36. /// - 1 finger touch = pick object through raycast
  37. /// - 1 or 2 fingers drag = rotate camera
  38. /// - 2 fingers sliding in opposite direction (up/down) = zoom in/out
  39. ///
  40. /// Setup:
  41. /// - Call the update function 'UpdateTouches()' from HandleUpdate or equivalent update handler function
  42. class Touch : public Object
  43. {
  44. ATOMIC_OBJECT(Touch, Object)
  45. public:
  46. /// Construct.
  47. Touch(Context* context, float touchSensitivity);
  48. /// Destruct.
  49. ~Touch();
  50. /// Update touch controls for the current frame.
  51. void UpdateTouches(Controls& controls);
  52. /// Touch sensitivity.
  53. float touchSensitivity_;
  54. /// Current camera zoom distance.
  55. float cameraDistance_;
  56. /// Zoom flag.
  57. bool zoom_;
  58. /// Gyroscope on/off flag.
  59. bool useGyroscope_;
  60. };