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- 'atomic component';
- exports.component = function(self) {
- var KEY_LEFT = 1;
- var KEY_RIGHT = 2;
- var KEY_SHOOT = 4;
- var game = Atomic.game;
- var input = game.input;
- self.clientToServerConnection = null;
- self.init = function(_clientToServerConnection) {
- self.clientToServerConnection = _clientToServerConnection;
- var hudnode = game.scene.createChild();
- self.hud = hudnode.createJSComponent("Components/HUD.js");
- Atomic.network.subscribeToEvent("NetworkStringMessage", function(msg) {
- var data = JSON.parse(msg['Data']);
- if (data.score) {
- self.updateScore(data.score);
- }
- });
- };
- self.cleanup = function() {
- print("In cleanup for RemotePlayerClient");
- self.hud.cleanup();
- };
- self.updateScore = function(score) {
- self.hud.updateScore(score);
- };
- self.update = function(timeStep) {
- if (!self.clientToServerConnection) {
- return;
- }
- var leftKeyDown = false;
- var rightKeyDown = false;
- var shootKeyDown = false;
- if (input.getKeyDown(Atomic.KEY_A) || input.getKeyDown(Atomic.KEY_LEFT))
- leftKeyDown = true;
- if (input.getKeyDown(Atomic.KEY_D) || input.getKeyDown(Atomic.KEY_RIGHT))
- rightKeyDown = true;
- if (input.getKeyDown(Atomic.KEY_W) || input.getKeyDown(Atomic.KEY_UP) || input.getKeyDown(Atomic.KEY_SPACE))
- shootKeyDown = true;
- // Update the connection controls
- self.clientToServerConnection.setControlButtons(KEY_LEFT,leftKeyDown);
- self.clientToServerConnection.setControlButtons(KEY_RIGHT,rightKeyDown);
- self.clientToServerConnection.setControlButtons(KEY_SHOOT,shootKeyDown);
- };
- };
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