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- var resources = {
- "Sprites/space_background.png" : "Texture2D",
- "Music/battle.ogg" : "Sound",
- "Sounds/boom0.wav" : "Sound",
- "Sounds/boom1.wav" : "Sound",
- "Sounds/laser01.wav" : "Sound",
- "Sounds/laser02.wav" : "Sound",
- "Sprites/explosions_sheet.xml" : "SpriteSheet2D"
- };
- // precache resources so they are ready to go
- exports.precache = function(verbose) {
- var game = Atomic.game;
- Object.keys(resources).forEach(function(key) {
- game.cache.getResource(resources[key], key);
- if (verbose)
- print("Precaching: ", resources[key], " ", key);
- });
- };
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