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- var glmatrix = require("gl-matrix");
- var vec2 = glmatrix.vec2;
- "atomic component";
- var component = function (self) {
- var node = self.node;
- var sprite = node.getComponent("AnimatedSprite2D")
- sprite.setAnimation("Fly");
- var cwaypoint = -1;
- var time = Math.random() * 10000;
- self.update = function(timestep) {
- time += timestep * 4;
- var waypoints = node.waypoints;
- var pos = node.position2D;
- if (cwaypoint == -1 || vec2.distance(pos, waypoints[cwaypoint]) < .5) {
- cwaypoint = Math.round(Math.random() * (waypoints.length - 1));
- return;
- }
- var dir = vec2.create();
- var goal = waypoints[cwaypoint];
- vec2.subtract(dir, goal, pos);
- vec2.normalize(dir, dir);
- vec2.scale(dir, dir, timestep * 2);
- if (dir[0] < 0)
- sprite.flipX = true;
- else
- sprite.flipX = false;
- vec2.add(pos, pos, dir);
- node.position2D = pos;
- }
- }
- exports.component = component;
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