HelloWorld.h 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253
  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Sample.h"
  25. /// This first example, maintaining tradition, prints a "Hello World" message.
  26. /// Furthermore it shows:
  27. /// - Using the Sample / Application classes, which initialize the Urho3D engine and run the main loop
  28. /// - Adding a Text element to the graphical user interface
  29. /// - Subscribing to and handling of update events
  30. class HelloWorld : public Sample
  31. {
  32. ATOMIC_OBJECT(HelloWorld, Sample)
  33. public:
  34. /// Construct.
  35. HelloWorld(Context* context);
  36. /// Setup after engine initialization and before running the main loop.
  37. virtual void Start();
  38. protected:
  39. private:
  40. /// Construct a new Text instance, containing the 'Hello World' String, and add it to the UI root element.
  41. void CreateText();
  42. /// Subscribe to application-wide logic update events.
  43. void SubscribeToEvents();
  44. /// Handle the logic update event.
  45. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  46. };