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- //---------------------------------------------------------------------------------
- // Ported to the Atomic Game Engine
- // Originally written for XNA by Michael Hoffman
- // Find the full tutorial at: http://gamedev.tutsplus.com/series/vector-shooter-xna/
- //----------------------------------------------------------------------------------
- using AtomicEngine;
- namespace AtomicBlaster
- {
- abstract class Entity
- {
- protected CustomSprite image;
- // The tint of the image. This will also allow us to change the transparency.
- protected Color color = Color.White;
- public Vector2 Position, Velocity;
- public float Orientation;
- public float Radius = 20; // used for circular collision detection
- public bool IsExpired; // true if the entity was destroyed and should be deleted.
- public Vector2 Size
- {
- get
- {
- return image == null ? Vector2.Zero : new Vector2(image.Width, image.Height);
- }
- }
- public abstract void Update();
- public virtual void Draw(/*SpriteBatch spriteBatch*/)
- {
- CustomRenderer.Draw(image, Position, color, Orientation, Size / 2, 1.0f, 0);
- //spriteBatch.Draw(image, Position, null, color, Orientation, Size / 2f, 1f, 0, 0);
- }
- }
- }
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