Atomic's core technology can be driven and extended with C++ using the same consistent API available to C#/JavaScript/TypeScript.
The feature samples in this multi-example are written entirely in C++ and demonstrate that apps can be built solely using C++ without scripting features.
1) The ResourcePaths/ResourcePreFixPaths are hard coded to the source tree for a dev build: https://github.com/AtomicGameEngine/AtomicExamples/blob/master/FeatureExamples/CPlusPlus/Source/FeatureExamples.cpp#L74
2) Atomic editor integration for C++ projects (component attribute editing, deployment, etc)
1) Open a VS2015 64 bit command shell, cd to a work folder such as C:\Dev\Atomic\ and run git clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine
2) Once cloned, cd to AtomicGameEngine and run CMake_VS2015.bat
3) A Visual Studio solution will be created next to the local repository folder, for example C:\Dev\Atomic\AtomicGameEngine-VS2015\Atomic.sln
4) Open the Atomic solution in Visual Studio 2015
5) Set UIPeriodicTable as the startup project and build the solution
6) Run the UIPeriodicTable example
7) There is also an executable copied to the Artifacts/Examples/CPlusPlus folder