PeriodicApp.h 7.9 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include <Atomic/Engine/Application.h>
  25. #include <Atomic/Input/Input.h>
  26. #include <Atomic/UI/UIEvents.h>
  27. #include <Atomic/UI/UIWidget.h>
  28. #include <Atomic/IO/Log.h>
  29. namespace Atomic
  30. {
  31. class Node;
  32. class Scene;
  33. class UIView;
  34. class UITextField;
  35. }
  36. using namespace Atomic;
  37. class PeriodicApp : public Application
  38. {
  39. ATOMIC_OBJECT(PeriodicApp, Application)
  40. public:
  41. /// Constructor
  42. PeriodicApp(Context* context);
  43. /// Setup before engine initialization. Modifies the engine parameters.
  44. virtual void Setup();
  45. /// Setup after engine initialization. Creates the logo, console & debug HUD.
  46. virtual void Start();
  47. /// Cleanup after the main loop. Called by Application.
  48. virtual void Stop();
  49. void setup_table( UIWidget *layout);
  50. void setup_uibargraph( UIWidget *layout);
  51. void setup_uibutton( UIWidget *layout);
  52. void setup_uicheckbox( UIWidget *layout);
  53. void setup_uiclicklabel( UIWidget *layout);
  54. void setup_uicolorwheel( UIWidget *layout);
  55. void setup_uicolorwidget( UIWidget *layout);
  56. void setup_uicontainer( UIWidget *layout);
  57. void setup_uieditfield( UIWidget *layout);
  58. void setup_uifinderwindow( UIWidget *layout, UIView *someview);
  59. void setup_uifontdescription( UIWidget *layout);
  60. void setup_uiimagewidget( UIWidget *layout);
  61. void setup_uiinlineselect( UIWidget *layout);
  62. void setup_uilayoutparams( UIWidget *layout);
  63. void setup_uilayout( UIWidget *layout, UIView *someview);
  64. void setup_uimenuitem( UIWidget *layout);
  65. void setup_uimenuwindow( UIWidget *layout);
  66. void setup_uimessagewindow( UIWidget *layout);
  67. void setup_uipromptwindow( UIWidget *layout, UIView *someview);
  68. void setup_uipulldownmenu( UIWidget *layout);
  69. void setup_uiradiobutton( UIWidget *layout);
  70. void setup_uisceneview( UIWidget *layout);
  71. void setup_uiscrollbar( UIWidget *layout);
  72. void setup_uiscrollcontainer( UIWidget *layout);
  73. void setup_uisection( UIWidget *layout);
  74. void setup_uiselectdropdown( UIWidget *layout);
  75. void setup_uiselectitem( UIWidget *layout);
  76. void setup_uiselectlist( UIWidget *layout);
  77. void setup_uiseparator( UIWidget *layout);
  78. void setup_uiskinimage( UIWidget *layout);
  79. void setup_uislider( UIWidget *layout);
  80. void setup_uitabcontainer( UIWidget *layout);
  81. void setup_uitextfield( UIWidget *layout);
  82. void setup_uitexturewidget( UIWidget *layout);
  83. void setup_uiwidget( UIWidget *layout);
  84. void setup_uiwindow( UIWidget *layout, UIView *someview);
  85. protected:
  86. void HandleExitEvent(StringHash eventType, VariantMap& eventData); // handle exit (atomic logo) button.
  87. void HandleTableEvent(StringHash eventType, VariantMap& eventData); // handle table clicks
  88. void HandleUibargraphEvent(StringHash eventType, VariantMap& eventData);
  89. void HandleUibuttonEvent(StringHash eventType, VariantMap& eventData);
  90. void HandleUicheckboxEvent(StringHash eventType, VariantMap& eventData);
  91. void HandleUiclicklabelEvent(StringHash eventType, VariantMap& eventData);
  92. void HandleUicolorwheelEvent(StringHash eventType, VariantMap& eventData);
  93. void HandleUicolorwidgetEvent(StringHash eventType, VariantMap& eventData);
  94. void HandleUicontainerEvent(StringHash eventType, VariantMap& eventData);
  95. void HandleUieditfieldEvent(StringHash eventType, VariantMap& eventData);
  96. void HandleUifinderwindowEvent(StringHash eventType, VariantMap& eventData);
  97. void HandleUifontdescriptionEvent(StringHash eventType, VariantMap& eventData);
  98. void HandleUiimagewidgetEvent(StringHash eventType, VariantMap& eventData);
  99. void HandleUiinlineselectEvent(StringHash eventType, VariantMap& eventData);
  100. void HandleUilayoutparamsEvent(StringHash eventType, VariantMap& eventData);
  101. void HandleUilayoutEvent(StringHash eventType, VariantMap& eventData);
  102. void HandleUimenuitemEvent(StringHash eventType, VariantMap& eventData);
  103. void HandleUimenuwindowEvent(StringHash eventType, VariantMap& eventData);
  104. void HandleUimessagewindowEvent(StringHash eventType, VariantMap& eventData);
  105. void HandleUipromptwindowEvent(StringHash eventType, VariantMap& eventData);
  106. void HandleUipulldownmenuEvent(StringHash eventType, VariantMap& eventData);
  107. void HandleUiradiobuttonEvent(StringHash eventType, VariantMap& eventData);
  108. void HandleUisceneviewEvent(StringHash eventType, VariantMap& eventData);
  109. void HandleUiscrollbarEvent(StringHash eventType, VariantMap& eventData);
  110. void HandleUiscrollcontainerEvent(StringHash eventType, VariantMap& eventData);
  111. void HandleUisectionEvent(StringHash eventType, VariantMap& eventData);
  112. void HandleUiselectdropdownEvent(StringHash eventType, VariantMap& eventData);
  113. void HandleUiselectitemEvent(StringHash eventType, VariantMap& eventData);
  114. void HandleUiselectlistEvent(StringHash eventType, VariantMap& eventData);
  115. void HandleUiseparatorEvent(StringHash eventType, VariantMap& eventData);
  116. void HandleUiskinimageEvent(StringHash eventType, VariantMap& eventData);
  117. void HandleUisliderEvent(StringHash eventType, VariantMap& eventData);
  118. void HandleUitabcontainerEvent(StringHash eventType, VariantMap& eventData);
  119. void HandleUitextfieldEvent(StringHash eventType, VariantMap& eventData);
  120. void HandleUitexturewidgetEvent(StringHash eventType, VariantMap& eventData);
  121. void HandleUiwidgetEvent(StringHash eventType, VariantMap& eventData);
  122. void HandleUiwindowEvent(StringHash eventType, VariantMap& eventData);
  123. void HandleFinderCompleteEvent(StringHash eventType, VariantMap& eventData);
  124. void HandlePromptCompleteEvent(StringHash eventType, VariantMap& eventData);
  125. void HandleMessageCompleteEvent(StringHash eventType, VariantMap& eventData);
  126. // for widget class event handlers
  127. void HandleAllScrollcontainerEvent(StringHash eventType, VariantMap& eventData);
  128. void HandleAllSelectdropdownEvent(StringHash eventType, VariantMap& eventData);
  129. void HandleAllSliderEvent(StringHash eventType, VariantMap& eventData);
  130. void HandleAllTabcontainerEvent(StringHash eventType, VariantMap& eventData);
  131. void AppLog ( const String &logtext );
  132. void ViewCode ( String filename, UIWidget *layoutParent );
  133. void HandleViewCodeEvent(StringHash eventType, VariantMap& eventData);
  134. String EventReport ( int eventNumber );
  135. UIWidget *FindTheWindowParent( UIWidget* fromThisWidget ); // for use with close buttons in windows
  136. private:
  137. void HandleKeyDown(StringHash eventType, VariantMap& eventData); // basic service to collect keys
  138. void SetWindowTitleAndIcon(); // basic service to fix up window
  139. void DoSomething(); // This is your game, any questions?
  140. WeakPtr<Scene> scene_; // scene support for your game
  141. WeakPtr<UIView> uiview_; // widget support for your game
  142. WeakPtr<UITextField> uilog_; // widget support for your game
  143. };