- <material>
- <!-- The water example will assign the reflection texture to the diffuse unit -->
- <!-- The engine will automatically assign the refraction (viewport) texture to the environment unit during refract pass -->
- <technique name="Techniques/Water.xml" />
- <texture unit="normal" name="Textures/WaterNoise.dds" />
- <parameter name="NoiseSpeed" value="0.05 0.05" />
- <parameter name="NoiseTiling" value="50" />
- <parameter name="NoiseStrength" value="0.02" />
- <parameter name="FresnelPower" value="8" />
- <parameter name="WaterTint" value="0.8 0.8 1.0" />
- </material>
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