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@@ -322,6 +322,8 @@ void AnimatedSprite2D::SetAnimation(Animation2D* animation, LoopMode2D loopMode)
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staticSprite->SetLayer(layer_);
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staticSprite->SetBlendMode(blendMode_);
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staticSprite->SetFlip(flipX_, flipY_);
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+ //use color of that object, animations doesn't have color
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+ staticSprite->SetColor(color_);
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staticSprite->SetUseHotSpot(true);
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}
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@@ -451,6 +453,8 @@ void AnimatedSprite2D::UpdateAnimation(float timeStep)
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staticSprite->SetAlpha(nodeInfo.value.alpha_);
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staticSprite->SetUseHotSpot(nodeInfo.value.useHotSpot_);
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staticSprite->SetHotSpot(nodeInfo.value.hotSpot_);
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+ //use color of that object, animations doesn't have color
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+ staticSprite->SetColor(color_);
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}
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}
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}
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