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@@ -20,15 +20,9 @@
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// THE SOFTWARE.
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//
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-#include "../../Graphics/AnimatedModel.h"
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-#include "../../Graphics/Animation.h"
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-#include "../../Graphics/AnimationController.h"
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-#include "../../Graphics/BillboardSet.h"
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#include "../../Graphics/Camera.h"
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#include "../../Core/Context.h"
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-#include "../../Graphics/CustomGeometry.h"
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#include "../../Graphics/DebugRenderer.h"
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-#include "../../Graphics/DecalSet.h"
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#include "../../IO/File.h"
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#include "../../Graphics/Graphics.h"
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#include "../../Graphics/GraphicsEvents.h"
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@@ -38,8 +32,6 @@
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#include "../../Graphics/Material.h"
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#include "../../Core/Mutex.h"
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#include "../../Graphics/Octree.h"
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-#include "../../Graphics/ParticleEffect.h"
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-#include "../../Graphics/ParticleEmitter.h"
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#include "../../Core/ProcessUtils.h"
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#include "../../Core/Profiler.h"
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#include "../../Graphics/RenderSurface.h"
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@@ -48,11 +40,7 @@
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#include "../../Graphics/ShaderPrecache.h"
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#include "../../Graphics/ShaderProgram.h"
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#include "../../Graphics/ShaderVariation.h"
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-#include "../../Graphics/Skybox.h"
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-#include "../../Graphics/StaticModelGroup.h"
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#include "../../Graphics/Technique.h"
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-#include "../../Graphics/Terrain.h"
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-#include "../../Graphics/TerrainPatch.h"
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#include "../../Graphics/Texture2D.h"
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#include "../../Graphics/Texture3D.h"
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#include "../../Graphics/TextureCube.h"
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@@ -3086,9 +3074,7 @@ void Graphics::SetTextureUnitMappings()
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void RegisterGraphicsLibrary(Context* context)
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{
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- Animation::RegisterObject(context);
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Material::RegisterObject(context);
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- Model::RegisterObject(context);
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Shader::RegisterObject(context);
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Technique::RegisterObject(context);
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Texture2D::RegisterObject(context);
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@@ -3097,18 +3083,6 @@ void RegisterGraphicsLibrary(Context* context)
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Camera::RegisterObject(context);
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Drawable::RegisterObject(context);
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Light::RegisterObject(context);
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- StaticModel::RegisterObject(context);
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- StaticModelGroup::RegisterObject(context);
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- Skybox::RegisterObject(context);
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- AnimatedModel::RegisterObject(context);
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- AnimationController::RegisterObject(context);
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- BillboardSet::RegisterObject(context);
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- ParticleEffect::RegisterObject(context);
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- ParticleEmitter::RegisterObject(context);
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- CustomGeometry::RegisterObject(context);
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- DecalSet::RegisterObject(context);
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- Terrain::RegisterObject(context);
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- TerrainPatch::RegisterObject(context);
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DebugRenderer::RegisterObject(context);
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Octree::RegisterObject(context);
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Zone::RegisterObject(context);
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