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@@ -78,56 +78,4 @@ void BuildWindows::Build(const String& buildPath)
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}
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-
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-
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-/*
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-void BuildWindows::Build(const String& buildPath)
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-{
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- ToolSystem* tsystem = GetSubsystem<ToolSystem>();
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-
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- buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
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-
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- Initialize();
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-
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- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
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-
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- FileSystem* fileSystem = GetSubsystem<FileSystem>();
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- if (fileSystem->DirExists(buildPath_))
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- fileSystem->RemoveDir(buildPath_, true);
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-
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- String dataPath = tsystem->GetDataPath();
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-
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- String appSrcPath = dataPath + "Deployment/MacOS/AtomicPlayer.app";
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-
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- fileSystem->CreateDir(buildPath_);
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-
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- buildPath_ += "/AtomicPlayer.app";
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-
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- fileSystem->CreateDir(buildPath_);
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-
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- fileSystem->CreateDir(buildPath_ + "/Contents");
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- fileSystem->CreateDir(buildPath_ + "/Contents/MacOS");
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- fileSystem->CreateDir(buildPath_ + "/Contents/Resources");
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-
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- String resourcePackagePath = buildPath_ + "/Contents/Resources/AtomicResources.pak";
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- GenerateResourcePackage(resourcePackagePath);
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-
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- fileSystem->Copy(appSrcPath + "/Contents/Resources/Atomic.icns", buildPath_ + "/Contents/Resources/Atomic.icns");
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-
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- fileSystem->Copy(appSrcPath + "/Contents/Info.plist", buildPath_ + "/Contents/Info.plist");
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- fileSystem->Copy(appSrcPath + "/Contents/MacOS/AtomicPlayer", buildPath_ + "/Contents/MacOS/AtomicPlayer");
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-
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-#ifdef ATOMIC_PLATFORM_OSX
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- Vector<String> args;
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- args.Push("+x");
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- args.Push(buildPath_ + "/Contents/MacOS/AtomicPlayer");
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- fileSystem->SystemRun("chmod", args);
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-#endif
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-
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- buildPath_ = buildPath + "/Mac-Build";
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- buildSystem->BuildComplete(PLATFORMID_MAC, buildPath_);
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-
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-}
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-*/
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-
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}
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