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+//
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+// Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include "JSAPI.h"
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+#include "JSAudio.h"
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+
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+#include <Atomic/Audio/Sound.h>
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+#include <Atomic/Audio/SoundStream.h>
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+
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+namespace Atomic
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+{
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+
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+static int Sound_SetData(duk_context* ctx)
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+{
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+ duk_push_this(ctx);
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+ Sound* sound = js_to_class_instance<Sound>(ctx, -1, 0);
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+ void* data;
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+ duk_size_t dataSize;
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+
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+ if (!js_check_is_buffer_and_get_data(ctx, -2, &data, &dataSize))
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+ {
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+ return 0;
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+ }
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+
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+ // copy the buffer into the sound
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+ sound->SetData(data, (unsigned)dataSize);
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+ return 0;
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+}
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+
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+void jsapi_init_audio(JSVM* vm)
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+{
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+ duk_context* ctx = vm->GetJSContext();
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+
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+ js_class_get_prototype(ctx, "Atomic", "Sound");
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+ duk_push_c_function(ctx, Sound_SetData, 1);
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+ duk_put_prop_string(ctx, -2, "setData");
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+ duk_pop(ctx);
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+}
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+
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+}
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