Browse Source

Reorganizing resources

Josh Engebretson 10 years ago
parent
commit
1d11c9a6c8
100 changed files with 0 additions and 717 deletions
  1. 0 541
      Data/AtomicEditor/Resources/EditorData/AtomicEditor/typescript/modules/acorn.js
  2. 0 109
      Data/AtomicEditor/Resources/EditorData/AtomicEditor/typescript/modules/beautify.js
  3. 0 67
      Data/AtomicEditor/Resources/EditorData/AtomicEditor/typescript/modules/jsutils.js
  4. 0 0
      Resources/CoreData/AtomicModules/AtomicGame.js
  5. 0 0
      Resources/CoreData/Fonts/Anonymous Pro.png
  6. 0 0
      Resources/CoreData/Fonts/Anonymous Pro.sdf
  7. 0 0
      Resources/CoreData/Fonts/Anonymous Pro.ttf
  8. 0 0
      Resources/CoreData/Fonts/BlueHighway.png
  9. 0 0
      Resources/CoreData/Fonts/BlueHighway.sdf
  10. 0 0
      Resources/CoreData/Fonts/BlueHighway.ttf
  11. 0 0
      Resources/CoreData/Fonts/OFL.txt
  12. 0 0
      Resources/CoreData/Fonts/read_me.html
  13. 0 0
      Resources/CoreData/Images/AtomicLogo32.png
  14. 0 0
      Resources/CoreData/Materials/DefaultGrey.xml
  15. 0 0
      Resources/CoreData/Materials/Particle.xml
  16. 0 0
      Resources/CoreData/Materials/ProcSky.xml
  17. 0 0
      Resources/CoreData/Materials/Skybox.xml
  18. 0 0
      Resources/CoreData/Materials/Terrain.xml
  19. 0 0
      Resources/CoreData/Materials/VColUnlit.xml
  20. 0 0
      Resources/CoreData/Materials/Water.xml
  21. 0 0
      Resources/CoreData/PostProcess/AutoExposure.xml
  22. 0 0
      Resources/CoreData/PostProcess/Bloom.xml
  23. 0 0
      Resources/CoreData/PostProcess/BloomHDR.xml
  24. 0 0
      Resources/CoreData/PostProcess/Blur.xml
  25. 0 0
      Resources/CoreData/PostProcess/ColorCorrection.xml
  26. 0 0
      Resources/CoreData/PostProcess/FXAA2.xml
  27. 0 0
      Resources/CoreData/PostProcess/FXAA3.xml
  28. 0 0
      Resources/CoreData/PostProcess/GammaCorrection.xml
  29. 0 0
      Resources/CoreData/PostProcess/GreyScale.xml
  30. 0 0
      Resources/CoreData/PostProcess/Light2DBlur.xml
  31. 0 0
      Resources/CoreData/PostProcess/Tonemap.xml
  32. 0 0
      Resources/CoreData/RenderPaths/Deferred.xml
  33. 0 0
      Resources/CoreData/RenderPaths/DeferredHWDepth.xml
  34. 0 0
      Resources/CoreData/RenderPaths/Forward.xml
  35. 0 0
      Resources/CoreData/RenderPaths/ForwardDepth.xml
  36. 0 0
      Resources/CoreData/RenderPaths/ForwardHWDepth.xml
  37. 0 0
      Resources/CoreData/RenderPaths/Prepass.xml
  38. 0 0
      Resources/CoreData/RenderPaths/PrepassHDR.xml
  39. 0 0
      Resources/CoreData/RenderPaths/PrepassHWDepth.xml
  40. 0 0
      Resources/CoreData/Shaders/GLSL/Atomic2D.glsl
  41. 0 0
      Resources/CoreData/Shaders/GLSL/AutoExposure.glsl
  42. 0 0
      Resources/CoreData/Shaders/GLSL/Basic.glsl
  43. 0 0
      Resources/CoreData/Shaders/GLSL/Bloom.glsl
  44. 0 0
      Resources/CoreData/Shaders/GLSL/BloomHDR.glsl
  45. 0 0
      Resources/CoreData/Shaders/GLSL/Blur.glsl
  46. 0 0
      Resources/CoreData/Shaders/GLSL/ColorCorrection.glsl
  47. 0 0
      Resources/CoreData/Shaders/GLSL/CopyFramebuffer.glsl
  48. 0 0
      Resources/CoreData/Shaders/GLSL/DeferredLight.glsl
  49. 0 0
      Resources/CoreData/Shaders/GLSL/Depth.glsl
  50. 0 0
      Resources/CoreData/Shaders/GLSL/FXAA2.glsl
  51. 0 0
      Resources/CoreData/Shaders/GLSL/FXAA3.glsl
  52. 0 0
      Resources/CoreData/Shaders/GLSL/Fog.glsl
  53. 0 0
      Resources/CoreData/Shaders/GLSL/GammaCorrection.glsl
  54. 0 0
      Resources/CoreData/Shaders/GLSL/GreyScale.glsl
  55. 0 0
      Resources/CoreData/Shaders/GLSL/Light2D.glsl
  56. 0 0
      Resources/CoreData/Shaders/GLSL/Lighting.glsl
  57. 0 0
      Resources/CoreData/Shaders/GLSL/LitParticle.glsl
  58. 0 0
      Resources/CoreData/Shaders/GLSL/LitSolid.glsl
  59. 0 0
      Resources/CoreData/Shaders/GLSL/PostProcess.glsl
  60. 0 0
      Resources/CoreData/Shaders/GLSL/PrepassLight.glsl
  61. 0 0
      Resources/CoreData/Shaders/GLSL/ProcSky.glsl
  62. 0 0
      Resources/CoreData/Shaders/GLSL/Samplers.glsl
  63. 0 0
      Resources/CoreData/Shaders/GLSL/ScreenPos.glsl
  64. 0 0
      Resources/CoreData/Shaders/GLSL/Shadow.glsl
  65. 0 0
      Resources/CoreData/Shaders/GLSL/Shadow2D.glsl
  66. 0 0
      Resources/CoreData/Shaders/GLSL/Skybox.glsl
  67. 0 0
      Resources/CoreData/Shaders/GLSL/Stencil.glsl
  68. 0 0
      Resources/CoreData/Shaders/GLSL/TerrainBlend.glsl
  69. 0 0
      Resources/CoreData/Shaders/GLSL/Text.glsl
  70. 0 0
      Resources/CoreData/Shaders/GLSL/Tonemap.glsl
  71. 0 0
      Resources/CoreData/Shaders/GLSL/Transform.glsl
  72. 0 0
      Resources/CoreData/Shaders/GLSL/Uniforms.glsl
  73. 0 0
      Resources/CoreData/Shaders/GLSL/Unlit.glsl
  74. 0 0
      Resources/CoreData/Shaders/GLSL/Vegetation.glsl
  75. 0 0
      Resources/CoreData/Shaders/GLSL/VegetationDepth.glsl
  76. 0 0
      Resources/CoreData/Shaders/GLSL/VegetationShadow.glsl
  77. 0 0
      Resources/CoreData/Shaders/GLSL/Water.glsl
  78. 0 0
      Resources/CoreData/Shaders/HLSL/Atomic2D.hlsl
  79. 0 0
      Resources/CoreData/Shaders/HLSL/AutoExposure.hlsl
  80. 0 0
      Resources/CoreData/Shaders/HLSL/Basic.hlsl
  81. 0 0
      Resources/CoreData/Shaders/HLSL/Bloom.hlsl
  82. 0 0
      Resources/CoreData/Shaders/HLSL/BloomHDR.hlsl
  83. 0 0
      Resources/CoreData/Shaders/HLSL/Blur.hlsl
  84. 0 0
      Resources/CoreData/Shaders/HLSL/ClearFramebuffer.hlsl
  85. 0 0
      Resources/CoreData/Shaders/HLSL/ColorCorrection.hlsl
  86. 0 0
      Resources/CoreData/Shaders/HLSL/CopyFramebuffer.hlsl
  87. 0 0
      Resources/CoreData/Shaders/HLSL/DeferredLight.hlsl
  88. 0 0
      Resources/CoreData/Shaders/HLSL/Depth.hlsl
  89. 0 0
      Resources/CoreData/Shaders/HLSL/FXAA2.hlsl
  90. 0 0
      Resources/CoreData/Shaders/HLSL/FXAA3.hlsl
  91. 0 0
      Resources/CoreData/Shaders/HLSL/Fog.hlsl
  92. 0 0
      Resources/CoreData/Shaders/HLSL/GammaCorrection.hlsl
  93. 0 0
      Resources/CoreData/Shaders/HLSL/GreyScale.hlsl
  94. 0 0
      Resources/CoreData/Shaders/HLSL/Light2D.hlsl
  95. 0 0
      Resources/CoreData/Shaders/HLSL/Lighting.hlsl
  96. 0 0
      Resources/CoreData/Shaders/HLSL/LitParticle.hlsl
  97. 0 0
      Resources/CoreData/Shaders/HLSL/LitSolid.hlsl
  98. 0 0
      Resources/CoreData/Shaders/HLSL/PostProcess.hlsl
  99. 0 0
      Resources/CoreData/Shaders/HLSL/PrepassLight.hlsl
  100. 0 0
      Resources/CoreData/Shaders/HLSL/ProcSky.hlsl

File diff suppressed because it is too large
+ 0 - 541
Data/AtomicEditor/Resources/EditorData/AtomicEditor/typescript/modules/acorn.js


File diff suppressed because it is too large
+ 0 - 109
Data/AtomicEditor/Resources/EditorData/AtomicEditor/typescript/modules/beautify.js


+ 0 - 67
Data/AtomicEditor/Resources/EditorData/AtomicEditor/typescript/modules/jsutils.js

@@ -1,67 +0,0 @@
-__atomic_acorn = require('./acorn');
-__atomic_beautify = require('./beautify');
-
-exports.parseToJSON = function (source) {
-
-	var start = new Date().getTime();
-
-	var comments = [];
-
-	var ast = __atomic_acorn.parse( source, {
-    	// collect ranges for each node
-    	ranges: true,
-    	locations: true,
-    	onComment: comments,
-	});
-
-	var end = new Date().getTime();
-	var time = end - start;
-
-	// print('Acorn parse time: ' + time);
-
-	ast["comments"] = comments;
-
-	start = new Date().getTime();
-	ast = JSON.stringify(ast);
-	end = new Date().getTime();
-	time = end - start;
-
-	// print('JSON.stringify time: ' + time);
-
-	return ast;
-
-}
-
-
-exports.parseErrorCheck = function(source) {
-
-
-	try {
-
-		__atomic_acorn.parse( source, {
-	    	ranges: true,
-	    	locations: true,
-		});
-
-	} catch(e) {
-
-        //if (!(e instanceof __atomic_acorn.SyntaxError)) throw e;
-
-        if (!(e instanceof SyntaxError))
-        	return false; // rethrow?
-
-        return e;
-
-    }
-
-
-	return false;
-
-}
-
-// TODO: options
-exports.jsBeautify = function (source) {
-
-	return __atomic_beautify.js_beautify(source);
-
-}

+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/AtomicModules/AtomicGame.js → Resources/CoreData/AtomicModules/AtomicGame.js


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Fonts/Anonymous Pro.png → Resources/CoreData/Fonts/Anonymous Pro.png


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Fonts/Anonymous Pro.sdf → Resources/CoreData/Fonts/Anonymous Pro.sdf


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Fonts/Anonymous Pro.ttf → Resources/CoreData/Fonts/Anonymous Pro.ttf


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Fonts/BlueHighway.png → Resources/CoreData/Fonts/BlueHighway.png


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Fonts/BlueHighway.sdf → Resources/CoreData/Fonts/BlueHighway.sdf


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Fonts/BlueHighway.ttf → Resources/CoreData/Fonts/BlueHighway.ttf


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Fonts/OFL.txt → Resources/CoreData/Fonts/OFL.txt


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Fonts/read_me.html → Resources/CoreData/Fonts/read_me.html


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Images/AtomicLogo32.png → Resources/CoreData/Images/AtomicLogo32.png


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Materials/DefaultGrey.xml → Resources/CoreData/Materials/DefaultGrey.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Materials/Particle.xml → Resources/CoreData/Materials/Particle.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Materials/ProcSky.xml → Resources/CoreData/Materials/ProcSky.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Materials/Skybox.xml → Resources/CoreData/Materials/Skybox.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Materials/Terrain.xml → Resources/CoreData/Materials/Terrain.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Materials/VColUnlit.xml → Resources/CoreData/Materials/VColUnlit.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Materials/Water.xml → Resources/CoreData/Materials/Water.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/AutoExposure.xml → Resources/CoreData/PostProcess/AutoExposure.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/Bloom.xml → Resources/CoreData/PostProcess/Bloom.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/BloomHDR.xml → Resources/CoreData/PostProcess/BloomHDR.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/Blur.xml → Resources/CoreData/PostProcess/Blur.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/ColorCorrection.xml → Resources/CoreData/PostProcess/ColorCorrection.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/FXAA2.xml → Resources/CoreData/PostProcess/FXAA2.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/FXAA3.xml → Resources/CoreData/PostProcess/FXAA3.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/GammaCorrection.xml → Resources/CoreData/PostProcess/GammaCorrection.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/GreyScale.xml → Resources/CoreData/PostProcess/GreyScale.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/Light2DBlur.xml → Resources/CoreData/PostProcess/Light2DBlur.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/PostProcess/Tonemap.xml → Resources/CoreData/PostProcess/Tonemap.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/RenderPaths/Deferred.xml → Resources/CoreData/RenderPaths/Deferred.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/RenderPaths/DeferredHWDepth.xml → Resources/CoreData/RenderPaths/DeferredHWDepth.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/RenderPaths/Forward.xml → Resources/CoreData/RenderPaths/Forward.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/RenderPaths/ForwardDepth.xml → Resources/CoreData/RenderPaths/ForwardDepth.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/RenderPaths/ForwardHWDepth.xml → Resources/CoreData/RenderPaths/ForwardHWDepth.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/RenderPaths/Prepass.xml → Resources/CoreData/RenderPaths/Prepass.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/RenderPaths/PrepassHDR.xml → Resources/CoreData/RenderPaths/PrepassHDR.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/RenderPaths/PrepassHWDepth.xml → Resources/CoreData/RenderPaths/PrepassHWDepth.xml


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Atomic2D.glsl → Resources/CoreData/Shaders/GLSL/Atomic2D.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/AutoExposure.glsl → Resources/CoreData/Shaders/GLSL/AutoExposure.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Basic.glsl → Resources/CoreData/Shaders/GLSL/Basic.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Bloom.glsl → Resources/CoreData/Shaders/GLSL/Bloom.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/BloomHDR.glsl → Resources/CoreData/Shaders/GLSL/BloomHDR.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Blur.glsl → Resources/CoreData/Shaders/GLSL/Blur.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/ColorCorrection.glsl → Resources/CoreData/Shaders/GLSL/ColorCorrection.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/CopyFramebuffer.glsl → Resources/CoreData/Shaders/GLSL/CopyFramebuffer.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/DeferredLight.glsl → Resources/CoreData/Shaders/GLSL/DeferredLight.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Depth.glsl → Resources/CoreData/Shaders/GLSL/Depth.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/FXAA2.glsl → Resources/CoreData/Shaders/GLSL/FXAA2.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/FXAA3.glsl → Resources/CoreData/Shaders/GLSL/FXAA3.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Fog.glsl → Resources/CoreData/Shaders/GLSL/Fog.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/GammaCorrection.glsl → Resources/CoreData/Shaders/GLSL/GammaCorrection.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/GreyScale.glsl → Resources/CoreData/Shaders/GLSL/GreyScale.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Light2D.glsl → Resources/CoreData/Shaders/GLSL/Light2D.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Lighting.glsl → Resources/CoreData/Shaders/GLSL/Lighting.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/LitParticle.glsl → Resources/CoreData/Shaders/GLSL/LitParticle.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/LitSolid.glsl → Resources/CoreData/Shaders/GLSL/LitSolid.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/PostProcess.glsl → Resources/CoreData/Shaders/GLSL/PostProcess.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/PrepassLight.glsl → Resources/CoreData/Shaders/GLSL/PrepassLight.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/ProcSky.glsl → Resources/CoreData/Shaders/GLSL/ProcSky.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Samplers.glsl → Resources/CoreData/Shaders/GLSL/Samplers.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/ScreenPos.glsl → Resources/CoreData/Shaders/GLSL/ScreenPos.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Shadow.glsl → Resources/CoreData/Shaders/GLSL/Shadow.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Shadow2D.glsl → Resources/CoreData/Shaders/GLSL/Shadow2D.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Skybox.glsl → Resources/CoreData/Shaders/GLSL/Skybox.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Stencil.glsl → Resources/CoreData/Shaders/GLSL/Stencil.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/TerrainBlend.glsl → Resources/CoreData/Shaders/GLSL/TerrainBlend.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Text.glsl → Resources/CoreData/Shaders/GLSL/Text.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Tonemap.glsl → Resources/CoreData/Shaders/GLSL/Tonemap.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Transform.glsl → Resources/CoreData/Shaders/GLSL/Transform.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Uniforms.glsl → Resources/CoreData/Shaders/GLSL/Uniforms.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Unlit.glsl → Resources/CoreData/Shaders/GLSL/Unlit.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Vegetation.glsl → Resources/CoreData/Shaders/GLSL/Vegetation.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/VegetationDepth.glsl → Resources/CoreData/Shaders/GLSL/VegetationDepth.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/VegetationShadow.glsl → Resources/CoreData/Shaders/GLSL/VegetationShadow.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/GLSL/Water.glsl → Resources/CoreData/Shaders/GLSL/Water.glsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/Atomic2D.hlsl → Resources/CoreData/Shaders/HLSL/Atomic2D.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/AutoExposure.hlsl → Resources/CoreData/Shaders/HLSL/AutoExposure.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/Basic.hlsl → Resources/CoreData/Shaders/HLSL/Basic.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/Bloom.hlsl → Resources/CoreData/Shaders/HLSL/Bloom.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/BloomHDR.hlsl → Resources/CoreData/Shaders/HLSL/BloomHDR.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/Blur.hlsl → Resources/CoreData/Shaders/HLSL/Blur.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/ClearFramebuffer.hlsl → Resources/CoreData/Shaders/HLSL/ClearFramebuffer.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/ColorCorrection.hlsl → Resources/CoreData/Shaders/HLSL/ColorCorrection.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/CopyFramebuffer.hlsl → Resources/CoreData/Shaders/HLSL/CopyFramebuffer.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/DeferredLight.hlsl → Resources/CoreData/Shaders/HLSL/DeferredLight.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/Depth.hlsl → Resources/CoreData/Shaders/HLSL/Depth.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/FXAA2.hlsl → Resources/CoreData/Shaders/HLSL/FXAA2.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/FXAA3.hlsl → Resources/CoreData/Shaders/HLSL/FXAA3.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/Fog.hlsl → Resources/CoreData/Shaders/HLSL/Fog.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/GammaCorrection.hlsl → Resources/CoreData/Shaders/HLSL/GammaCorrection.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/GreyScale.hlsl → Resources/CoreData/Shaders/HLSL/GreyScale.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/Light2D.hlsl → Resources/CoreData/Shaders/HLSL/Light2D.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/Lighting.hlsl → Resources/CoreData/Shaders/HLSL/Lighting.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/LitParticle.hlsl → Resources/CoreData/Shaders/HLSL/LitParticle.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/LitSolid.hlsl → Resources/CoreData/Shaders/HLSL/LitSolid.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/PostProcess.hlsl → Resources/CoreData/Shaders/HLSL/PostProcess.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/PrepassLight.hlsl → Resources/CoreData/Shaders/HLSL/PrepassLight.hlsl


+ 0 - 0
Data/AtomicPlayer/Resources/CoreData/Shaders/HLSL/ProcSky.hlsl → Resources/CoreData/Shaders/HLSL/ProcSky.hlsl


Some files were not shown because too many files changed in this diff