Browse Source

Merge pull request #707 from AtomicGameEngine/JME-ATOMIC-MIT

Atomic Game Engine MIT License
JoshEngebretson 9 years ago
parent
commit
225bd6cb89
100 changed files with 1761 additions and 664 deletions
  1. 19 7
      LICENSE.md
  2. 0 19
      Licenses/CONTRIBUTION_LICENSE.md
  3. 0 89
      Licenses/LICENSE_ATOMIC_EDITOR_AND_TOOLS.md
  4. 0 31
      Licenses/LICENSE_ATOMIC_RUNTIME.md
  5. 7 28
      README.md
  6. 1 6
      Resources/EditorData/AtomicEditor/editor/ui/about.tb.txt
  7. 1 6
      Resources/EditorData/AtomicEditor/editor/ui/eulaagreement.tb.txt
  8. 0 73
      Resources/EditorData/AtomicEditor/eulas/atomic_game_engine_eula.txt
  9. 0 21
      Resources/EditorData/AtomicEditor/eulas/atomic_runtime_eula.txt
  10. 19 4
      Script/AtomicEditor/editor/Editor.ts
  11. 19 5
      Script/AtomicEditor/editor/EditorEvents.ts
  12. 19 4
      Script/AtomicEditor/editor/EditorLicense.ts
  13. 19 4
      Script/AtomicEditor/editor/Preferences.ts
  14. 19 4
      Script/AtomicEditor/main.ts
  15. 22 0
      Script/AtomicEditor/resources/ProjectTemplates.ts
  16. 19 4
      Script/AtomicEditor/resources/ResourceOps.ts
  17. 19 4
      Script/AtomicEditor/ui/EditorStrings.ts
  18. 19 4
      Script/AtomicEditor/ui/EditorUI.ts
  19. 19 4
      Script/AtomicEditor/ui/MainToolbar.ts
  20. 19 4
      Script/AtomicEditor/ui/ScriptWidget.ts
  21. 19 4
      Script/AtomicEditor/ui/Shortcuts.ts
  22. 19 4
      Script/AtomicEditor/ui/UIEvents.ts
  23. 19 4
      Script/AtomicEditor/ui/frames/HierarchyFrame.ts
  24. 19 4
      Script/AtomicEditor/ui/frames/MainFrame.ts
  25. 22 7
      Script/AtomicEditor/ui/frames/ProjectFrame.ts
  26. 19 4
      Script/AtomicEditor/ui/frames/ResourceFrame.ts
  27. 19 4
      Script/AtomicEditor/ui/frames/WelcomeFrame.ts
  28. 19 4
      Script/AtomicEditor/ui/frames/inspector/ArrayEditWidget.ts
  29. 19 4
      Script/AtomicEditor/ui/frames/inspector/AssemblyInspector.ts
  30. 19 4
      Script/AtomicEditor/ui/frames/inspector/AttributeInfoEdit.ts
  31. 19 4
      Script/AtomicEditor/ui/frames/inspector/CSComponentClassSelector.ts
  32. 19 4
      Script/AtomicEditor/ui/frames/inspector/ComponentAttributeUI.ts
  33. 19 4
      Script/AtomicEditor/ui/frames/inspector/CreateComponentButton.ts
  34. 19 4
      Script/AtomicEditor/ui/frames/inspector/InspectorFrame.ts
  35. 19 4
      Script/AtomicEditor/ui/frames/inspector/InspectorUtils.ts
  36. 19 4
      Script/AtomicEditor/ui/frames/inspector/InspectorWidget.ts
  37. 24 9
      Script/AtomicEditor/ui/frames/inspector/MaterialInspector.ts
  38. 19 4
      Script/AtomicEditor/ui/frames/inspector/ModelInspector.ts
  39. 19 4
      Script/AtomicEditor/ui/frames/inspector/PrefabInspector.ts
  40. 19 4
      Script/AtomicEditor/ui/frames/inspector/SelectionEditTypes.ts
  41. 19 4
      Script/AtomicEditor/ui/frames/inspector/SelectionInspector.ts
  42. 19 4
      Script/AtomicEditor/ui/frames/inspector/SelectionPrefabWidget.ts
  43. 19 4
      Script/AtomicEditor/ui/frames/inspector/SelectionSection.ts
  44. 19 4
      Script/AtomicEditor/ui/frames/inspector/SelectionSectionCoreUI.ts
  45. 19 4
      Script/AtomicEditor/ui/frames/inspector/SelectionSectionUI.ts
  46. 19 4
      Script/AtomicEditor/ui/frames/inspector/SerializableEditType.ts
  47. 19 4
      Script/AtomicEditor/ui/frames/inspector/TextureSelector.ts
  48. 19 4
      Script/AtomicEditor/ui/frames/menus/HierarchyFrameMenu.ts
  49. 20 7
      Script/AtomicEditor/ui/frames/menus/MainFrameMenu.ts
  50. 19 4
      Script/AtomicEditor/ui/frames/menus/MenuItemSources.ts
  51. 19 4
      Script/AtomicEditor/ui/frames/menus/ProjectFrameMenu.ts
  52. 19 9
      Script/AtomicEditor/ui/modal/About.ts
  53. 19 4
      Script/AtomicEditor/ui/modal/CreateProject.ts
  54. 19 4
      Script/AtomicEditor/ui/modal/MessageModal.ts
  55. 19 4
      Script/AtomicEditor/ui/modal/ModalOps.ts
  56. 19 4
      Script/AtomicEditor/ui/modal/ModalWindow.ts
  57. 19 4
      Script/AtomicEditor/ui/modal/NewProject.ts
  58. 19 4
      Script/AtomicEditor/ui/modal/ProgressModal.ts
  59. 19 4
      Script/AtomicEditor/ui/modal/ResourceSelection.ts
  60. 22 0
      Script/AtomicEditor/ui/modal/SnapSettingsWindow.ts
  61. 19 4
      Script/AtomicEditor/ui/modal/UIResourceOps.ts
  62. 19 5
      Script/AtomicEditor/ui/modal/build/BuildComplete.ts
  63. 19 4
      Script/AtomicEditor/ui/modal/build/BuildOutput.ts
  64. 19 4
      Script/AtomicEditor/ui/modal/build/BuildSettingsWindow.ts
  65. 19 4
      Script/AtomicEditor/ui/modal/build/BuildWindow.ts
  66. 19 4
      Script/AtomicEditor/ui/modal/build/platforms/AndroidSettingsWidget.ts
  67. 19 4
      Script/AtomicEditor/ui/modal/build/platforms/IOSSettingsWidget.ts
  68. 19 4
      Script/AtomicEditor/ui/modal/build/platforms/MacSettingsWidget.ts
  69. 19 4
      Script/AtomicEditor/ui/modal/build/platforms/WebSettingsWidget.ts
  70. 19 4
      Script/AtomicEditor/ui/modal/build/platforms/WindowsSettingsWidget.ts
  71. 19 4
      Script/AtomicEditor/ui/modal/license/ActivationSuccessWindow.ts
  72. 19 4
      Script/AtomicEditor/ui/modal/license/ActivationWindow.ts
  73. 19 9
      Script/AtomicEditor/ui/modal/license/EULAWindow.ts
  74. 19 4
      Script/AtomicEditor/ui/modal/license/ManageLicense.ts
  75. 19 4
      Script/AtomicEditor/ui/modal/license/Pro3DWindow.ts
  76. 19 4
      Script/AtomicEditor/ui/modal/license/ProPlatformWindow.ts
  77. 19 4
      Script/AtomicEditor/ui/playmode/PlayMode.ts
  78. 19 4
      Script/AtomicEditor/ui/playmode/PlayerOutput.ts
  79. 19 4
      Script/ToolCore/build/BuildSettings.ts
  80. 1 7
      Script/tsconfig.json
  81. 19 4
      Source/AtomicEditor/Application/AEEditorApp.cpp
  82. 19 4
      Source/AtomicEditor/Application/AEEditorApp.h
  83. 20 5
      Source/AtomicEditor/Application/AEEditorCommon.cpp
  84. 19 4
      Source/AtomicEditor/Application/AEEditorCommon.h
  85. 19 4
      Source/AtomicEditor/Application/AEPlayerApp.cpp
  86. 19 4
      Source/AtomicEditor/Application/AEPlayerApp.h
  87. 19 4
      Source/AtomicEditor/Application/Main.cpp
  88. 20 6
      Source/AtomicEditor/Components/CubemapGenerator.cpp
  89. 19 4
      Source/AtomicEditor/Components/CubemapGenerator.h
  90. 19 4
      Source/AtomicEditor/Components/EditorComponent.cpp
  91. 19 4
      Source/AtomicEditor/Components/EditorComponent.h
  92. 22 0
      Source/AtomicEditor/Components/EditorComponents.cpp
  93. 19 5
      Source/AtomicEditor/Components/EditorComponents.h
  94. 19 4
      Source/AtomicEditor/EditorMode/AEEditorEvents.h
  95. 20 5
      Source/AtomicEditor/EditorMode/AEEditorMode.cpp
  96. 19 4
      Source/AtomicEditor/EditorMode/AEEditorMode.h
  97. 20 5
      Source/AtomicEditor/Editors/JSResourceEditor.cpp
  98. 19 4
      Source/AtomicEditor/Editors/JSResourceEditor.h
  99. 19 4
      Source/AtomicEditor/Editors/ResourceEditor.cpp
  100. 19 4
      Source/AtomicEditor/Editors/ResourceEditor.h

+ 19 - 7
Licenses/LICENSE_THIRDPARTY.md → LICENSE.md

@@ -1,13 +1,25 @@
+#### Atomic Game Engine License
+-------------------------------------
 
 
-### Third Party Technology Licenses and Copyrights
+Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
 
 
-This file contains information for third party technology used in the Atomic Game Engine
-
-Please see the The Atomic Game Engine™ Runtime EULA & Atomic Game Engine™ Editor and Tools EULA for additional licensing information.
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
 
 
-#### [The Atomic Game Engine™ Runtime EULA (MIT)](https://github.com/AtomicGameEngine/AtomicRuntime/blob/master/Licenses/LICENSE_ATOMIC_RUNTIME.md)
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
 
 
-#### [The Atomic Game Engine™ Editor and Tools EULA](https://github.com/AtomicGameEngine/AtomicGameEngine/blob/master/Licenses/LICENSE_ATOMIC_EDITOR_AND_TOOLS.md)
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
 
 
 ### Third Party Licenses
 ### Third Party Licenses
 -------------------------------------------------------------------
 -------------------------------------------------------------------
@@ -1109,7 +1121,7 @@ The externally maintained libraries used by Node.js are:
      * Hudson ([email protected]).
      * Hudson ([email protected]).
      *
      *
      */
      */
-     
+
 #### Chromium Embedded Framework
 #### Chromium Embedded Framework
     // Copyright (c) 2008-2014 Marshall A. Greenblatt. Portions Copyright (c)
     // Copyright (c) 2008-2014 Marshall A. Greenblatt. Portions Copyright (c)
     // 2006-2009 Google Inc. All rights reserved.
     // 2006-2009 Google Inc. All rights reserved.

+ 0 - 19
Licenses/CONTRIBUTION_LICENSE.md

@@ -1,19 +0,0 @@
-===============
-Atomic Game Engine Contribution License
-===============
-
-(http://opensource.org/licenses/MIT)
-
-Copyright (c) 2014-2015 by Atomic Game Engine Contributors (see AUTHORS.md)
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

File diff suppressed because it is too large
+ 0 - 89
Licenses/LICENSE_ATOMIC_EDITOR_AND_TOOLS.md


+ 0 - 31
Licenses/LICENSE_ATOMIC_RUNTIME.md

@@ -1,31 +0,0 @@
-###Atomic Game Engine™ Runtime End User License Agreement (EULA)
-
-**IMPORTANT:**
-
-**The Atomic Game Engine™ Runtime EULA** applies to the source code of the redistributable binary of end user games, simulations, and visualizations.
-
-The Atomic Editor, Atomic CLI, and other tooling is under the **Atomic Game Engine™ Editor and Tools EULA**.  Please see the LICENSE_ATOMIC_EDITOR_AND_TOOLS.md file which contains this license.
-
-The Atomic Game Engine contains third party technology available under permissive Open Source licenses. The LICENSE_THIRDPARTY.md file describes the copyrights and licenses associated with these technologies.
-
-####LICENSE
-
-Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-DEALINGS IN THE SOFTWARE.

+ 7 - 28
README.md

@@ -1,17 +1,19 @@
 ####Atomic Game Engine™ Editor and Player Source Repository
 ####Atomic Game Engine™ Editor and Player Source Repository
 
 
+This repository contains the **full source code** to the Atomic Game Engine Runtime, Atomic Editor, Atomic CLI, and other tools.
+
+##### LICENSE
+
+The Atomic Game Engine source code is released under the permissive **[MIT license](https://opensource.org/licenses/MIT)**.  Please see  [LICENSE.md](https://github.com/AtomicGameEngine/AtomicGameEngine/LICENSE.md) for complete licensing information.
+
 ##### Website
 ##### Website
 
 
 <a href="http://atomicgameengine.com">http://www.AtomicGameEngine.com</a>
 <a href="http://atomicgameengine.com">http://www.AtomicGameEngine.com</a>
 
 
-###### Looking for the Javascript examples?
+###### Looking for the Javascript and TypeScript examples?
 
 
 They are over here: <a href="https://github.com/AtomicGameEngine/AtomicExamples">Javascript Examples</a>
 They are over here: <a href="https://github.com/AtomicGameEngine/AtomicExamples">Javascript Examples</a>
 
 
-###### Looking for Atomic-Haxe?
-
-It's here: <a href="https://github.com/rsredsq/atomic-haxe">Atomic-Haxe</a>  <sup>(Community Supported)</sup>
-
 ##### Chat
 ##### Chat
 
 
 [![Join the chat at https://gitter.im/AtomicGameEngine/AtomicGameEngine](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/AtomicGameEngine/AtomicGameEngine?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
 [![Join the chat at https://gitter.im/AtomicGameEngine/AtomicGameEngine](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/AtomicGameEngine/AtomicGameEngine?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
@@ -28,29 +30,6 @@ It's here: <a href="https://github.com/rsredsq/atomic-haxe">Atomic-Haxe</a>  <su
 
 
 ![alt text][WelcomeScreen]
 ![alt text][WelcomeScreen]
 
 
-This repository contains the **full source code** to the Atomic Game Engine Runtime, Atomic Editor, Atomic CLI, and other tools.
-
-The source code is intended for licensees who need to customize the C++ runtime and editor.  For most users, we recommend the **supported binary releases** available for [DOWNLOAD](http://atomicgameengine.com/download) on our website.
-
-Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses.  These can also be acquired at our website.
-
-For **supported binary releases** and to acquire **product activation keys** or **platform deployment licenses** please visit: http://www.AtomicGameEngine.com
-
-### Licensing Information
-
-#### [The Atomic Game Engine™ Runtime EULA (MIT)](https://github.com/AtomicGameEngine/AtomicRuntime/blob/master/Licenses/LICENSE_ATOMIC_RUNTIME.md)
-
-> The full source code to the Atomic Runtime used by end user apps, games, simulations, and visualizations is available under the permissive **MIT license**
-
-#### [The Atomic Game Engine™ Editor and Tools EULA](https://github.com/AtomicGameEngine/AtomicRuntime/blob/master/Licenses/LICENSE_ATOMIC_EDITOR_AND_TOOLS.md)
-
-> The full source code to the Atomic Editor and other tooling is available under the terms of the [The Atomic Game Engine™ Editor and Tools EULA](https://github.com/AtomicGameEngine/AtomicRuntime/blob/master/Licenses/LICENSE_ATOMIC_EDITOR_AND_TOOLS.md)
-
-**[Third Party Licenses](https://github.com/AtomicGameEngine/AtomicRuntime/blob/master/Licenses/LICENSE_THIRDPARTY.md)**
-
-> The Atomic Game Engine contains third party technology available under permissive Open Source licenses.
-
-
 ### Building the Atomic Editor from Source
 ### Building the Atomic Editor from Source
 
 
 Please see [Building the Atomic Editor from Source](https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Building-the-Atomic-Editor-from-Source) for Visual Studio 2013, XCode, and QtCreator build instructions.
 Please see [Building the Atomic Editor from Source](https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Building-the-Atomic-Editor-from-Source) for Visual Studio 2013, XCode, and QtCreator build instructions.

+ 1 - 6
Resources/EditorData/AtomicEditor/editor/ui/about.tb.txt

@@ -4,8 +4,7 @@ TBLayout: axis: y
 		id tabcontainer
 		id tabcontainer
 		tabs
 		tabs
 			TBButton: text: "About"
 			TBButton: text: "About"
-			TBButton: text: "Editor and Tool License"
-			TBButton: text: "Runtime License"
+			TBButton: text: "Atomic Game Engine License"
 			TBButton: text: "Third Party Licenses"
 			TBButton: text: "Third Party Licenses"
 			TBButton: text: "External Tool Licenses"
 			TBButton: text: "External Tool Licenses"
 		TBEditField: multiline: 1, styling: 1, gravity: all, id: about_text, readonly: 1, adapt-to-content: 0
 		TBEditField: multiline: 1, styling: 1, gravity: all, id: about_text, readonly: 1, adapt-to-content: 0
@@ -16,10 +15,6 @@ TBLayout: axis: y
 			font: size: 12
 			font: size: 12
 			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512
 			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512
 			text: "..."
 			text: "..."
-		TBEditField: multiline: 1, styling: 1, gravity: all, id: age_runtime_license, readonly: 1, adapt-to-content: 0
-			font: size: 12
-			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512
-			text: "..."			
 		TBEditField: multiline: 1, styling: 1, gravity: all, id: thirdparty_license, readonly: 1, adapt-to-content: 0
 		TBEditField: multiline: 1, styling: 1, gravity: all, id: thirdparty_license, readonly: 1, adapt-to-content: 0
 			font: size: 12
 			font: size: 12
 			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512
 			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512

+ 1 - 6
Resources/EditorData/AtomicEditor/editor/ui/eulaagreement.tb.txt

@@ -3,18 +3,13 @@ TBLayout: axis: y
 		gravity all
 		gravity all
 		id tabcontainer
 		id tabcontainer
 		tabs
 		tabs
-			TBButton: text: "Editor and Tool License"
-			TBButton: text: "Runtime License"
+			TBButton: text: "Atomic Game Engine License"
 			TBButton: text: "Third Party Licenses"
 			TBButton: text: "Third Party Licenses"
 			TBButton: text: "External Tool Licenses"
 			TBButton: text: "External Tool Licenses"
 		TBEditField: multiline: 1, styling: 1, gravity: all, id: age_license, readonly: 1, adapt-to-content: 0
 		TBEditField: multiline: 1, styling: 1, gravity: all, id: age_license, readonly: 1, adapt-to-content: 0
 			font: size: 12
 			font: size: 12
 			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512
 			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512
 			text: "..."
 			text: "..."
-		TBEditField: multiline: 1, styling: 1, gravity: all, id: age_runtime_license, readonly: 1, adapt-to-content: 0
-			font: size: 12
-			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512
-			text: "..."			
 		TBEditField: multiline: 1, styling: 1, gravity: all, id: thirdparty_license, readonly: 1, adapt-to-content: 0
 		TBEditField: multiline: 1, styling: 1, gravity: all, id: thirdparty_license, readonly: 1, adapt-to-content: 0
 			font: size: 12
 			font: size: 12
 			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512
 			lp: max-width: 800, min-width: 800, min-height: 512, max-height: 512

File diff suppressed because it is too large
+ 0 - 73
Resources/EditorData/AtomicEditor/eulas/atomic_game_engine_eula.txt


+ 0 - 21
Resources/EditorData/AtomicEditor/eulas/atomic_runtime_eula.txt

@@ -1,21 +0,0 @@
-<color #D4FB79>Atomic Game Engine™ Runtime End User License Agreement (EULA)</color>
-
-Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-DEALINGS IN THE SOFTWARE.

+ 19 - 4
Script/AtomicEditor/editor/Editor.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("ui/EditorUI");
 import EditorUI = require("ui/EditorUI");

+ 19 - 5
Script/AtomicEditor/editor/EditorEvents.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 export const ModalError = "ModalError";
 export const ModalError = "ModalError";
@@ -103,4 +118,3 @@ export const RemoveCurrentAssetAssigned = "RemoveCurrentAssetAssigned";
 export interface RemoveCurrentAssetAssignedEvent {
 export interface RemoveCurrentAssetAssignedEvent {
 
 
 }
 }
-

+ 19 - 4
Script/AtomicEditor/editor/EditorLicense.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("../ui/EditorUI");
 import EditorUI = require("../ui/EditorUI");

+ 19 - 4
Script/AtomicEditor/editor/Preferences.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 class Preferences {
 class Preferences {

+ 19 - 4
Script/AtomicEditor/main.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 /// <reference path="../TypeScript/Atomic.d.ts" />
 /// <reference path="../TypeScript/Atomic.d.ts" />

+ 22 - 0
Script/AtomicEditor/resources/ProjectTemplates.ts

@@ -1,3 +1,25 @@
+//
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
 import EditorUI = require("../ui/EditorUI");
 import EditorUI = require("../ui/EditorUI");
 /**
 /**
  * Interface around a project template
  * Interface around a project template

+ 19 - 4
Script/AtomicEditor/resources/ResourceOps.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("../editor/EditorEvents");
 import EditorEvents = require("../editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/EditorStrings.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 export enum StringID {
 export enum StringID {

+ 19 - 4
Script/AtomicEditor/ui/EditorUI.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/MainToolbar.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("./EditorUI");
 import EditorUI = require("./EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/ScriptWidget.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 class ScriptWidget extends Atomic.UIWidget {
 class ScriptWidget extends Atomic.UIWidget {

+ 19 - 4
Script/AtomicEditor/ui/Shortcuts.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("../editor/EditorEvents");
 import EditorEvents = require("../editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/UIEvents.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 export const MessageModalEvent = "MessageModalEvent";
 export const MessageModalEvent = "MessageModalEvent";

+ 19 - 4
Script/AtomicEditor/ui/frames/HierarchyFrame.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import HierarchyFrameMenu = require("./menus/HierarchyFrameMenu");
 import HierarchyFrameMenu = require("./menus/HierarchyFrameMenu");

+ 19 - 4
Script/AtomicEditor/ui/frames/MainFrame.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import ProjectFrame = require("./ProjectFrame");
 import ProjectFrame = require("./ProjectFrame");

+ 22 - 7
Script/AtomicEditor/ui/frames/ProjectFrame.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import ScriptWidget = require("ui/ScriptWidget");
 import ScriptWidget = require("ui/ScriptWidget");
@@ -428,7 +443,7 @@ class ProjectFrame extends ScriptWidget {
             container.addChild(this.createButtonLayout(asset));
             container.addChild(this.createButtonLayout(asset));
             this.containerScrollToHeightCounter++;
             this.containerScrollToHeightCounter++;
         }
         }
-       
+
         var containerScroll: Atomic.UIScrollContainer = <Atomic.UIScrollContainer>this.getWidget("contentcontainerscroll");
         var containerScroll: Atomic.UIScrollContainer = <Atomic.UIScrollContainer>this.getWidget("contentcontainerscroll");
         containerScroll.scrollTo(0, this.containerScrollToHeight);
         containerScroll.scrollTo(0, this.containerScrollToHeight);
 
 
@@ -475,8 +490,8 @@ class ProjectFrame extends ScriptWidget {
 
 
         var lp = new Atomic.UILayoutParams;
         var lp = new Atomic.UILayoutParams;
         var buttonHeight = lp.height = 20;
         var buttonHeight = lp.height = 20;
-        
-        //Get the path of the button and compare it to the asset's path to highlight 
+
+        //Get the path of the button and compare it to the asset's path to highlight
         var resourcePath = this.resourceFolder.getPath() + "/" + this.assetReferencePath;
         var resourcePath = this.resourceFolder.getPath() + "/" + this.assetReferencePath;
 
 
         //Highlight Button UI
         //Highlight Button UI

+ 19 - 4
Script/AtomicEditor/ui/frames/ResourceFrame.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import ScriptWidget = require("ui/ScriptWidget");
 import ScriptWidget = require("ui/ScriptWidget");

+ 19 - 4
Script/AtomicEditor/ui/frames/WelcomeFrame.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/ArrayEditWidget.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import InspectorUtils = require("./InspectorUtils");
 import InspectorUtils = require("./InspectorUtils");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/AssemblyInspector.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import InspectorWidget = require("./InspectorWidget");
 import InspectorWidget = require("./InspectorWidget");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/AttributeInfoEdit.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("ui/EditorUI");
 import EditorUI = require("ui/EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/CSComponentClassSelector.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("ui/EditorUI");
 import EditorUI = require("ui/EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/ComponentAttributeUI.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("ui/EditorUI");
 import EditorUI = require("ui/EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/CreateComponentButton.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 var audioCreateSource = new Atomic.UIMenuItemSource();
 var audioCreateSource = new Atomic.UIMenuItemSource();

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/InspectorFrame.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/InspectorUtils.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 class InspectorUtils {
 class InspectorUtils {

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/InspectorWidget.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import ScriptWidget = require("ui/ScriptWidget");
 import ScriptWidget = require("ui/ScriptWidget");

+ 24 - 9
Script/AtomicEditor/ui/frames/inspector/MaterialInspector.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import ScriptWidget = require("ui/ScriptWidget");
 import ScriptWidget = require("ui/ScriptWidget");
@@ -76,7 +91,7 @@ class MaterialInspector extends ScriptWidget {
 
 
     currentTexture: Atomic.UITextureWidget = null;
     currentTexture: Atomic.UITextureWidget = null;
     tunit: number;
     tunit: number;
-    textureWidget: Atomic.UITextureWidget 
+    textureWidget: Atomic.UITextureWidget
 
 
     constructor() {
     constructor() {
 
 
@@ -246,7 +261,7 @@ class MaterialInspector extends ScriptWidget {
     openTextureSelectionBox(textureUnit: number, textureWidget: Atomic.UITextureWidget) {
     openTextureSelectionBox(textureUnit: number, textureWidget: Atomic.UITextureWidget) {
 
 
         var inspector = this;
         var inspector = this;
-        
+
         EditorUI.getModelOps().showResourceSelection("Select Texture", "TextureImporter", "Texture2D", function (asset: ToolCore.Asset, args: any) {
         EditorUI.getModelOps().showResourceSelection("Select Texture", "TextureImporter", "Texture2D", function (asset: ToolCore.Asset, args: any) {
 
 
             var texture = <Atomic.Texture2D>Atomic.cache.getResource("Texture2D", asset.path);
             var texture = <Atomic.Texture2D>Atomic.cache.getResource("Texture2D", asset.path);
@@ -259,12 +274,12 @@ class MaterialInspector extends ScriptWidget {
             }
             }
 
 
         });
         });
-        
+
     }
     }
-    
+
      // Big Texture Button(referenced texture file path in project frame)
      // Big Texture Button(referenced texture file path in project frame)
     createTextureButtonCallback(textureUnit:number, textureWidget:Atomic.UITextureWidget) {
     createTextureButtonCallback(textureUnit:number, textureWidget:Atomic.UITextureWidget) {
-        
+
         return () => {
         return () => {
 
 
             var texture = this.material.getTexture(textureUnit);
             var texture = this.material.getTexture(textureUnit);

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/ModelInspector.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import InspectorWidget = require("./InspectorWidget");
 import InspectorWidget = require("./InspectorWidget");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/PrefabInspector.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import InspectorWidget = require("./InspectorWidget");
 import InspectorWidget = require("./InspectorWidget");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/SelectionEditTypes.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import SerializableEditType = require("./SerializableEditType");
 import SerializableEditType = require("./SerializableEditType");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/SelectionInspector.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("../../EditorUI");
 import EditorUI = require("../../EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/SelectionPrefabWidget.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 
 

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/SelectionSection.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import SerializableEditType = require("./SerializableEditType");
 import SerializableEditType = require("./SerializableEditType");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/SelectionSectionCoreUI.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("ui/EditorUI");
 import EditorUI = require("ui/EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/SelectionSectionUI.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import SerializableEditType = require("./SerializableEditType");
 import SerializableEditType = require("./SerializableEditType");

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/SerializableEditType.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 class SerializableEditType {
 class SerializableEditType {

+ 19 - 4
Script/AtomicEditor/ui/frames/inspector/TextureSelector.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 class TextureSelector extends Atomic.UIWindow {
 class TextureSelector extends Atomic.UIWindow {

+ 19 - 4
Script/AtomicEditor/ui/frames/menus/HierarchyFrameMenu.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import strings = require("ui/EditorStrings");
 import strings = require("ui/EditorStrings");

+ 20 - 7
Script/AtomicEditor/ui/frames/menus/MainFrameMenu.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import strings = require("../../EditorStrings");
 import strings = require("../../EditorStrings");
@@ -335,7 +350,5 @@ var helpItems = {
     "Atomic Forums": ["help forums"],
     "Atomic Forums": ["help forums"],
     "-2": null,
     "-2": null,
     "Atomic Game Engine on GitHub": ["help github"],
     "Atomic Game Engine on GitHub": ["help github"],
-    "About Atomic Editor": "about atomic editor",
-    "-3": null,
-    "Manage License": "manage license"
+    "About Atomic Editor": "about atomic editor"
 };
 };

+ 19 - 4
Script/AtomicEditor/ui/frames/menus/MenuItemSources.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import strings = require("ui/EditorStrings");
 import strings = require("ui/EditorStrings");

+ 19 - 4
Script/AtomicEditor/ui/frames/menus/ProjectFrameMenu.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import strings = require("ui/EditorStrings");
 import strings = require("ui/EditorStrings");

+ 19 - 9
Script/AtomicEditor/ui/modal/About.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("../EditorUI");
 import EditorUI = require("../EditorUI");
@@ -21,7 +36,6 @@ class About extends ModalWindow {
         this.load("AtomicEditor/editor/ui/about.tb.txt");
         this.load("AtomicEditor/editor/ui/about.tb.txt");
 
 
         this.age_license = <Atomic.UIEditField>this.getWidget("age_license");
         this.age_license = <Atomic.UIEditField>this.getWidget("age_license");
-        this.age_runtimelicense = <Atomic.UIEditField> this.getWidget("age_runtime_license");
         this.thirdparty_license = <Atomic.UIEditField>this.getWidget("thirdparty_license");
         this.thirdparty_license = <Atomic.UIEditField>this.getWidget("thirdparty_license");
         this.externaltool_license = <Atomic.UIEditField>this.getWidget("externaltool_license");
         this.externaltool_license = <Atomic.UIEditField>this.getWidget("externaltool_license");
         this.about_text = <Atomic.UIEditField>this.getWidget("about_text");
         this.about_text = <Atomic.UIEditField>this.getWidget("about_text");
@@ -31,9 +45,6 @@ class About extends ModalWindow {
         var file = cache.getFile("AtomicEditor/eulas/atomic_game_engine_eula.txt");
         var file = cache.getFile("AtomicEditor/eulas/atomic_game_engine_eula.txt");
         this.age_license.text = file.readText();
         this.age_license.text = file.readText();
 
 
-        file = cache.getFile("AtomicEditor/eulas/atomic_runtime_eula.txt");
-        this.age_runtimelicense.text = file.readText();
-
         file = cache.getFile("AtomicEditor/eulas/atomic_thirdparty_eula.txt");
         file = cache.getFile("AtomicEditor/eulas/atomic_thirdparty_eula.txt");
         this.thirdparty_license.text = file.readText();
         this.thirdparty_license.text = file.readText();
 
 
@@ -119,7 +130,6 @@ class About extends ModalWindow {
     }
     }
 
 
     age_license: Atomic.UIEditField;
     age_license: Atomic.UIEditField;
-    age_runtimelicense: Atomic.UIEditField;
     thirdparty_license: Atomic.UIEditField;
     thirdparty_license: Atomic.UIEditField;
     externaltool_license: Atomic.UIEditField;
     externaltool_license: Atomic.UIEditField;
     about_text: Atomic.UIEditField;
     about_text: Atomic.UIEditField;

+ 19 - 4
Script/AtomicEditor/ui/modal/CreateProject.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("../../editor/EditorEvents");
 import EditorEvents = require("../../editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/modal/MessageModal.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import UIEvents = require("../UIEvents");
 import UIEvents = require("../UIEvents");

+ 19 - 4
Script/AtomicEditor/ui/modal/ModalOps.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("../EditorUI");
 import EditorUI = require("../EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/modal/ModalWindow.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("../EditorUI");
 import EditorUI = require("../EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/modal/NewProject.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("../EditorUI");
 import EditorUI = require("../EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/modal/ProgressModal.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("../EditorUI");
 import EditorUI = require("../EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/modal/ResourceSelection.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("../EditorUI");
 import EditorUI = require("../EditorUI");

+ 22 - 0
Script/AtomicEditor/ui/modal/SnapSettingsWindow.ts

@@ -1,3 +1,25 @@
+//
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
 import ModalWindow = require("./ModalWindow");
 import ModalWindow = require("./ModalWindow");
 
 
 class SnapSettingsWindow extends ModalWindow {
 class SnapSettingsWindow extends ModalWindow {

+ 19 - 4
Script/AtomicEditor/ui/modal/UIResourceOps.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 5
Script/AtomicEditor/ui/modal/build/BuildComplete.ts

@@ -1,10 +1,24 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
-
 
 
 class BuildComplete extends Atomic.UIWindow {
 class BuildComplete extends Atomic.UIWindow {
 
 

+ 19 - 4
Script/AtomicEditor/ui/modal/build/BuildOutput.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorUI = require("../../EditorUI");
 import EditorUI = require("../../EditorUI");

+ 19 - 4
Script/AtomicEditor/ui/modal/build/BuildSettingsWindow.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/modal/build/BuildWindow.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/modal/build/platforms/AndroidSettingsWidget.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import BuildSettingsWindow = require("../BuildSettingsWindow");
 import BuildSettingsWindow = require("../BuildSettingsWindow");

+ 19 - 4
Script/AtomicEditor/ui/modal/build/platforms/IOSSettingsWidget.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import BuildSettingsWindow = require("../BuildSettingsWindow");
 import BuildSettingsWindow = require("../BuildSettingsWindow");

+ 19 - 4
Script/AtomicEditor/ui/modal/build/platforms/MacSettingsWidget.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import BuildSettingsWindow = require("../BuildSettingsWindow");
 import BuildSettingsWindow = require("../BuildSettingsWindow");

+ 19 - 4
Script/AtomicEditor/ui/modal/build/platforms/WebSettingsWidget.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import BuildSettingsWindow = require("../BuildSettingsWindow");
 import BuildSettingsWindow = require("../BuildSettingsWindow");

+ 19 - 4
Script/AtomicEditor/ui/modal/build/platforms/WindowsSettingsWidget.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import BuildSettingsWindow = require("../BuildSettingsWindow");
 import BuildSettingsWindow = require("../BuildSettingsWindow");

+ 19 - 4
Script/AtomicEditor/ui/modal/license/ActivationSuccessWindow.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/modal/license/ActivationWindow.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 9
Script/AtomicEditor/ui/modal/license/EULAWindow.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");
@@ -20,7 +35,6 @@ class EULAWindow extends ModalWindow {
         this.init("License Agreement", "AtomicEditor/editor/ui/eulaagreement.tb.txt");
         this.init("License Agreement", "AtomicEditor/editor/ui/eulaagreement.tb.txt");
 
 
         this.age_license = <Atomic.UIEditField> this.getWidget("age_license");
         this.age_license = <Atomic.UIEditField> this.getWidget("age_license");
-        this.age_runtimelicense = <Atomic.UIEditField> this.getWidget("age_runtime_license");
         this.thirdparty_license = <Atomic.UIEditField> this.getWidget("thirdparty_license");
         this.thirdparty_license = <Atomic.UIEditField> this.getWidget("thirdparty_license");
         this.externaltool_license = <Atomic.UIEditField> this.getWidget("externaltool_license");
         this.externaltool_license = <Atomic.UIEditField> this.getWidget("externaltool_license");
         this.eulaCheck = <Atomic.UICheckBox> this.getWidget("eula_check");
         this.eulaCheck = <Atomic.UICheckBox> this.getWidget("eula_check");
@@ -33,9 +47,6 @@ class EULAWindow extends ModalWindow {
         var file = cache.getFile("AtomicEditor/eulas/atomic_game_engine_eula.txt");
         var file = cache.getFile("AtomicEditor/eulas/atomic_game_engine_eula.txt");
         this.age_license.text = file.readText();
         this.age_license.text = file.readText();
 
 
-        file = cache.getFile("AtomicEditor/eulas/atomic_runtime_eula.txt");
-        this.age_runtimelicense.text = file.readText();
-
         file = cache.getFile("AtomicEditor/eulas/atomic_thirdparty_eula.txt");
         file = cache.getFile("AtomicEditor/eulas/atomic_thirdparty_eula.txt");
         this.thirdparty_license.text = file.readText();
         this.thirdparty_license.text = file.readText();
 
 
@@ -75,7 +86,6 @@ class EULAWindow extends ModalWindow {
     }
     }
 
 
     age_license: Atomic.UIEditField;
     age_license: Atomic.UIEditField;
-    age_runtimelicense: Atomic.UIEditField;
     thirdparty_license: Atomic.UIEditField;
     thirdparty_license: Atomic.UIEditField;
     externaltool_license: Atomic.UIEditField;
     externaltool_license: Atomic.UIEditField;
     eulaCheck: Atomic.UICheckBox;
     eulaCheck: Atomic.UICheckBox;

+ 19 - 4
Script/AtomicEditor/ui/modal/license/ManageLicense.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/modal/license/Pro3DWindow.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/modal/license/ProPlatformWindow.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("editor/EditorEvents");
 import EditorEvents = require("editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/playmode/PlayMode.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("../../editor/EditorEvents");
 import EditorEvents = require("../../editor/EditorEvents");

+ 19 - 4
Script/AtomicEditor/ui/playmode/PlayerOutput.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 import EditorEvents = require("../../editor/EditorEvents");
 import EditorEvents = require("../../editor/EditorEvents");

+ 19 - 4
Script/ToolCore/build/BuildSettings.ts

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 class BuildSettings {
 class BuildSettings {

+ 1 - 7
Script/tsconfig.json

@@ -89,12 +89,6 @@
         "./AtomicEditor/ui/ScriptWidget.ts",
         "./AtomicEditor/ui/ScriptWidget.ts",
         "./AtomicEditor/ui/Shortcuts.ts",
         "./AtomicEditor/ui/Shortcuts.ts",
         "./AtomicEditor/ui/UIEvents.ts",
         "./AtomicEditor/ui/UIEvents.ts",
-        "./TypeScript/Atomic.d.ts",
-        "./TypeScript/AtomicNET.d.ts",
-        "./TypeScript/AtomicPlayer.d.ts",
-        "./TypeScript/AtomicWork.d.ts",
-        "./TypeScript/Editor.d.ts",
-        "./TypeScript/ToolCore.d.ts",
-        "./TypeScript/WebView.d.ts"
+        "./TypeScript/AtomicWork.d.ts"
     ]
     ]
 }
 }

+ 19 - 4
Source/AtomicEditor/Application/AEEditorApp.cpp

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #include <Atomic/Core/StringUtils.h>
 #include <Atomic/Core/StringUtils.h>

+ 19 - 4
Source/AtomicEditor/Application/AEEditorApp.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once

+ 20 - 5
Source/AtomicEditor/Application/AEEditorCommon.cpp

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #include <Atomic/Engine/Engine.h>
 #include <Atomic/Engine/Engine.h>
@@ -334,7 +349,7 @@ bool AEEditorCommon::SavePreferences(JSONValue& prefs)
 
 
     jsonFile->Save(*file, "   ");
     jsonFile->Save(*file, "   ");
     file->Close();
     file->Close();
-    
+
     return true;
     return true;
 }
 }
 
 

+ 19 - 4
Source/AtomicEditor/Application/AEEditorCommon.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once

+ 19 - 4
Source/AtomicEditor/Application/AEPlayerApp.cpp

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #include <Atomic/Atomic.h>
 #include <Atomic/Atomic.h>

+ 19 - 4
Source/AtomicEditor/Application/AEPlayerApp.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once

+ 19 - 4
Source/AtomicEditor/Application/Main.cpp

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #if defined(ATOMIC_PLATFORM_WINDOWS) || defined (ATOMIC_PLATFORM_LINUX)
 #if defined(ATOMIC_PLATFORM_WINDOWS) || defined (ATOMIC_PLATFORM_LINUX)

+ 20 - 6
Source/AtomicEditor/Components/CubemapGenerator.cpp

@@ -1,9 +1,23 @@
-// Portions Copyright (c) 2008-2015 the Urho3D project.
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #include <Atomic/Core/Context.h>
 #include <Atomic/Core/Context.h>
@@ -57,7 +71,7 @@ bool CubemapGenerator::Render()
         return false;
         return false;
     }
     }
 
 
-    GetScene()->SendEvent(E_CUBEMAPRENDERBEGIN);    
+    GetScene()->SendEvent(E_CUBEMAPRENDERBEGIN);
     SubscribeToEvent(E_BEGINFRAME, HANDLER(CubemapGenerator, HandleBeginFrame));
     SubscribeToEvent(E_BEGINFRAME, HANDLER(CubemapGenerator, HandleBeginFrame));
     SubscribeToEvent(E_ENDFRAME, HANDLER(CubemapGenerator, HandleEndFrame));
     SubscribeToEvent(E_ENDFRAME, HANDLER(CubemapGenerator, HandleEndFrame));
 
 

+ 19 - 4
Source/AtomicEditor/Components/CubemapGenerator.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once

+ 19 - 4
Source/AtomicEditor/Components/EditorComponent.cpp

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #include <Atomic/Core/Context.h>
 #include <Atomic/Core/Context.h>

+ 19 - 4
Source/AtomicEditor/Components/EditorComponent.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once

+ 22 - 0
Source/AtomicEditor/Components/EditorComponents.cpp

@@ -1,3 +1,25 @@
+//
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
 #include "EditorComponents.h"
 #include "EditorComponents.h"
 
 
 #include "EditorComponent.h"
 #include "EditorComponent.h"

+ 19 - 5
Source/AtomicEditor/Components/EditorComponents.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once
@@ -18,4 +33,3 @@ namespace AtomicEditor
 void RegisterEditorComponentLibrary(Atomic::Context* context);
 void RegisterEditorComponentLibrary(Atomic::Context* context);
 
 
 }
 }
-

+ 19 - 4
Source/AtomicEditor/EditorMode/AEEditorEvents.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once

+ 20 - 5
Source/AtomicEditor/EditorMode/AEEditorMode.cpp

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #include <Atomic/IO/Log.h>
 #include <Atomic/IO/Log.h>
@@ -70,7 +85,7 @@ void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData
 {
 {
     //SendEvent(E_EDITORPLAYSTOP);
     //SendEvent(E_EDITORPLAYSTOP);
 
 
-    if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_) 
+    if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
     {
     {
         playerBroker_ = 0;
         playerBroker_ = 0;
         playerEnabled_ = false;
         playerEnabled_ = false;

+ 19 - 4
Source/AtomicEditor/EditorMode/AEEditorMode.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once

+ 20 - 5
Source/AtomicEditor/Editors/JSResourceEditor.cpp

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #include <Atomic/Container/ArrayPtr.h>
 #include <Atomic/Container/ArrayPtr.h>
@@ -80,7 +95,7 @@ JSResourceEditor::~JSResourceEditor()
 }
 }
 
 
 void JSResourceEditor::HandleWebViewLoadEnd(StringHash eventType, VariantMap& eventData)
 void JSResourceEditor::HandleWebViewLoadEnd(StringHash eventType, VariantMap& eventData)
-{    
+{
     webClient_->ExecuteJavaScript(ToString("loadCode(\"atomic://resources/%s\");", fullpath_.CString()));
     webClient_->ExecuteJavaScript(ToString("loadCode(\"atomic://resources/%s\");", fullpath_.CString()));
 }
 }
 
 

+ 19 - 4
Source/AtomicEditor/Editors/JSResourceEditor.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once

+ 19 - 4
Source/AtomicEditor/Editors/ResourceEditor.cpp

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #include <TurboBadger/tb_tab_container.h>
 #include <TurboBadger/tb_tab_container.h>

+ 19 - 4
Source/AtomicEditor/Editors/ResourceEditor.h

@@ -1,8 +1,23 @@
 //
 //
-// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
-// LICENSE: Atomic Game Engine Editor and Tools EULA
-// Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
-// license information: https://github.com/AtomicGameEngine/AtomicGameEngine
+// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
 //
 //
 
 
 #pragma once
 #pragma once

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