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@@ -445,39 +445,39 @@ void SceneView3D::SelectView()
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// View top
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yaw_ = 0;
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pitch_ = 90;
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- SnapCameraToView(1);
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+ SnapCameraToView(snapView);
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break;
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case 2:
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// View bottom
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yaw_ = 0;
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pitch_ = -90;
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- SnapCameraToView(2);
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+ SnapCameraToView(snapView);
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break;
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case 3:
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// View left
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yaw_ = -90;
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pitch_ = 0;
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- SnapCameraToView(3);
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+ SnapCameraToView(snapView);
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break;
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case 4:
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// View right
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yaw_ = 90;
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pitch_ = 0;
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- SnapCameraToView(4);
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+ SnapCameraToView(snapView);
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break;
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case 5:
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// View front
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yaw_ = 0;
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pitch_ = 0;
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- SnapCameraToView(5);
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+ SnapCameraToView(snapView);
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break;
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case 6:
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// View back
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yaw_ = 180;
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pitch_ = 0;
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- SnapCameraToView(6);
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+ SnapCameraToView(snapView);
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break;
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- }
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+ }
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}
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void SceneView3D::SetPerspectiveCameraPosition()
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