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+// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
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+// Please see LICENSE.md in repository root for license information
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+// https://github.com/AtomicGameEngine/AtomicGameEngine
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+
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+#include "AtomicEditor.h"
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+#include <Atomic/IO/FileSystem.h>
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+#include <Atomic/IO/File.h>
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+#include "../AEEditor.h"
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+#include "../Project/AEProject.h"
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+#include "../Project/ProjectUtils.h"
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+
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+#include "AEEvents.h"
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+
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+#include "Subprocess/AESubprocessSystem.h"
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+
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+#include "BuildIOS.h"
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+#include "BuildSystem.h"
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+#include "UI/Modal/UIModalOps.h"
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+
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+
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+
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+namespace AtomicEditor
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+{
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+
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+BuildIOS::BuildIOS(Context * context) : BuildBase(context)
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+{
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+
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+}
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+
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+BuildIOS::~BuildIOS()
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+{
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+
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+}
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+
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+void BuildIOS::Initialize()
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+{
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+ Editor* editor = GetSubsystem<Editor>();
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+ Project* project = editor->GetProject();
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+
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+ FileSystem* fileSystem = GetSubsystem<FileSystem>();
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+
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+#ifdef ATOMIC_PLATFORM_WINDOWS
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+ String bundleResources = fileSystem->GetProgramDir();
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+#else
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+ String bundleResources = fileSystem->GetAppBundleResourceFolder();
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+#endif
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+
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+ String projectResources = project->GetResourcePath();
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+ String dataFolder = bundleResources + "Data/";
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+ String coreDataFolder = bundleResources + "CoreData/";
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+
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+ AddResourceDir(coreDataFolder);
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+ AddResourceDir(dataFolder);
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+ AddResourceDir(projectResources);
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+
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+ BuildResourceEntries();
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+
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+}
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+
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+String BuildIOS::GenerateInfoPlist()
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+{
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+
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+ BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
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+ IOSBuildSettings settings = buildSystem->GetBuildSettings()->GetIOSSettings();
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+
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+ String plist = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
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+ plist += "<!DOCTYPE plist PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
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+ plist += "<plist version=\"1.0\">\n";
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+ plist += "<dict>\n";
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+
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+ plist += "<key>CFBundleDevelopmentRegion</key>\n";
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+ plist += "<string>English</string>\n";
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+
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+ plist += "<key>CFBundleExecutable</key>\n";
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+ plist += "<string>AtomicPlayer</string>\n";
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+
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+ plist += "<key>CFBundleGetInfoString</key>\n";
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+ plist += "<string>\"Atomic Player\"</string>\n";
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+
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+ plist += "<key>CFBundleIconFile</key>\n";
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+ plist += "<string></string>\n";
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+
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+ plist += "<key>CFBundleIdentifier</key>\n";
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+ plist.AppendWithFormat("<string>%s</string>\n", settings.package.CString());
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+
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+ plist += "<key>CFBundleInfoDictionaryVersion</key>\n";
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+ plist += "<string>6.0</string>\n";
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+
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+ plist += "<key>CFBundleLongVersionString</key>\n";
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+ plist += "<string></string>\n";
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+
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+ plist += "<key>CFBundleName</key>\n";
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+ plist += "<string></string>\n";
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+ plist += "<key>CFBundlePackageType</key>\n";
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+ plist += "<string>APPL</string>\n";
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+ plist += "<key>CFBundleShortVersionString</key>\n";
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+ plist += "<string></string>\n";
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+ plist += "<key>CFBundleSignature</key>\n";
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+ plist += "<string>????</string>\n";
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+ plist += "<key>CFBundleVersion</key>\n";
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+ plist += "<string></string>\n";
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+ plist += "<key>CSResourcesFileMapped</key>\n";
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+ plist += "<true/>\n";
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+ plist += "<key>LSRequiresCarbon</key>\n";
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+ plist += "<true/>\n";
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+ plist += "<key>NSHumanReadableCopyright</key>\n";
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+ plist += "<string>\"(c) Your Company\"</string>\n";
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+ plist += "<key>CFBundleIconFiles</key>\n";
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+ plist += "<array>\n";
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+ plist += "<string></string>\n";
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+ plist += "</array>\n";
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+ plist += "</dict>\n";
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+ plist += "</plist>\n";
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+
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+ return plist;
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+
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+}
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+
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+String BuildIOS::GenerateEntitlements()
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+{
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+ BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
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+ IOSBuildSettings settings = buildSystem->GetBuildSettings()->GetIOSSettings();
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+ String app_identifer = settings.appidPrefix + ".";
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+ app_identifer += settings.package;
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+
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+ String team_identifier = settings.appidPrefix;
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+
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+ String keychain_access_group = app_identifer;
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+
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+ String entitlements = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
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+ entitlements += "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
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+ entitlements += "<plist version=\"1.0\">\n";
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+ entitlements += "<dict>\n";
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+ entitlements += "<key>application-identifier</key>\n";
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+ entitlements.AppendWithFormat("<string>%s</string>\n", app_identifer.CString());
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+ entitlements += "<key>com.apple.developer.team-identifier</key>\n";
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+ entitlements.AppendWithFormat("<string>%s</string>\n", team_identifier.CString());
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+ entitlements += "<key>get-task-allow</key>\n";
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+ entitlements += "<true/>\n";
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+ entitlements += "<key>keychain-access-groups</key>\n";
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+ entitlements += "<array>\n";
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+ entitlements.AppendWithFormat("<string>%s</string>\n", keychain_access_group.CString());
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+ entitlements += "</array>\n";
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+ entitlements += "</dict>\n";
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+ entitlements += "</plist>\n";
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+
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+ return entitlements;
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+}
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+
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+void BuildIOS::HandleEvent(StringHash eventType, VariantMap& eventData)
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+{
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+
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+ if (eventType == E_SUBPROCESSOUTPUT)
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+ {
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+
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+ }
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+
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+ if (eventType == E_SUBPROCESSCOMPLETE)
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+ {
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+ BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
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+
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+ int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
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+
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+ if (!code)
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+ {
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+ // success
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+ if (currentBuildPhase_ == ConvertPList)
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+ {
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+ RunCodeSign();
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+ }
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+ }
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+ else
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+ {
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+ buildSystem->BuildComplete();
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+
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+ }
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+ }
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+}
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+
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+void BuildIOS::RunConvertPList()
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+{
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+ SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
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+
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+ Vector<String> args = String("-convert binary1 ./AtomicPlayer.app/Info.plist").Split(' ');
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+
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+ currentBuildPhase_ = ConvertPList;
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+ Subprocess* subprocess = subs->Launch("/usr/bin/plutil", args, buildPath_);
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+
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+ if (!subprocess)
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+ {
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+ assert(0);
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+ // ERROR
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+ return;
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+ }
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+
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+ SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleEvent));
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+ SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildIOS, HandleEvent));
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+
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+ UIModalOps* ops = GetSubsystem<UIModalOps>();
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+ ops->ShowProgramOutput(subprocess);
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+}
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+
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+void BuildIOS::RunCodeSign()
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+{
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+ SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
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+
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+ Vector<String> args;
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+ args.Push("--force");
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+ args.Push("--sign");
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+ args.Push("iPhone Developer");
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+ args.Push("--entitlements");
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+ args.Push("./AtomicPlayer.app.xcent");
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+ args.Push("./AtomicPlayer.app");
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+
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+ Poco::Process::Env env;
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+ env["CODESIGN_ALLOCATE"] = "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate";
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+
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+ currentBuildPhase_ = ConvertPList;
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+ Subprocess* subprocess = subs->Launch("/usr/bin/codesign", args, buildPath_, env);
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+
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+ if (!subprocess)
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+ {
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+ assert(0);
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+ // ERROR
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+ return;
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+ }
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+
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+ UIModalOps* ops = GetSubsystem<UIModalOps>();
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+ ops->SetProgramOutputSubprocess(subprocess);
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+
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+ SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleEvent));
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+ SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildIOS, HandleEvent));
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+
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+}
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+
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+
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+
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+void BuildIOS::Build(const String& buildPath)
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+{
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+ buildPath_ = buildPath;
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+
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+ Initialize();
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+
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+ FileSystem* fileSystem = GetSubsystem<FileSystem>();
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+
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+ #ifdef ATOMIC_PLATFORM_WINDOWS
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+ String buildSourceDir = fileSystem->GetProgramDir();
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+ #else
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+ String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
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+ #endif
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+
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+ String buildAppSourceDir = buildSourceDir + "Deployment/IOS/AtomicPlayer.app";
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+
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+ String buildDestDist = buildPath + "/AtomicPlayer.app";
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+
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+ fileSystem->CreateDir(buildDestDist);
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+
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+ String resourcePackagePath = buildDestDist + "/AtomicResources.pak";
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+ GenerateResourcePackage(resourcePackagePath);
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+
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+ fileSystem->Copy(buildAppSourceDir + "/AtomicPlayer", buildDestDist + "/AtomicPlayer");
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+ fileSystem->Copy(buildAppSourceDir + "/PkgInfo", buildDestDist + "/PkgInfo");
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+
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+ BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
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+
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+ IOSBuildSettings settings = buildSystem->GetBuildSettings()->GetIOSSettings();
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+
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+ fileSystem->Copy(settings.provisionFile, buildDestDist + "/embedded.mobileprovision");
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+
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+ String entitlements = GenerateEntitlements();
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+ String plist = GenerateInfoPlist();
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+
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+ File file(context_, buildPath_ + "/AtomicPlayer.app.xcent", FILE_WRITE);
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+
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+ if (file.IsOpen())
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+ {
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+ file.Write(entitlements.CString(), entitlements.Length());
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+ file.Close();
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+ }
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+
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+ File pfile(context_, buildDestDist + "/Info.plist", FILE_WRITE);
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+
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+ if (pfile.IsOpen())
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+ {
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+ pfile.Write(plist.CString(), plist.Length());
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+ pfile.Close();
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+ }
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+
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+ RunConvertPList();
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+
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+}
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+
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+}
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