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@@ -4,9 +4,12 @@ using AtomicEngine;
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public class Spinner : CSComponent
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{
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+ //inspector fields to make speed variable visible in editor
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[Inspector]
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float speed = 1.0f;
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+ //update function is called each frame
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+ //timeStep: time since last call to update in seconds
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void Update(float timeStep)
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{
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Node.Roll(speed * timeStep * 75.0f);
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