소스 검색

Android Player Updates

Josh Engebretson 11 년 전
부모
커밋
42358cde98

+ 0 - 27
Android/AndroidManifest.xml

@@ -1,27 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android"
-    package="com.github.urho3d"
-    android:versionCode="1"
-    android:versionName="1.0">
-    <uses-permission android:name="android.permission.INTERNET" />
-    <uses-feature android:glEsVersion="0x00020000" />
-    <uses-sdk android:targetSdkVersion="12" android:minSdkVersion="10" />
-    <application android:label="@string/app_name" android:icon="@drawable/icon">
-        <activity
-            android:name=".SampleLauncher"
-            android:configChanges="keyboardHidden|orientation"
-            android:noHistory="true"
-            android:screenOrientation="portrait">
-            <intent-filter>
-                <action android:name="android.intent.action.MAIN" />
-                <category android:name="android.intent.category.LAUNCHER" />
-            </intent-filter>
-        </activity>
-        <activity android:name=".Atomic"
-                  android:label="@string/app_name"
-                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
-                  android:configChanges="keyboardHidden|orientation"
-                  android:screenOrientation="landscape">
-        </activity>
-    </application>
-</manifest>

+ 0 - 7
Android/CopyData.bat

@@ -1,7 +0,0 @@
-:: Only call this when using "Android" as build tree and the host system does not have the capability to create symbolic link
-
-md assets\Data
-xcopy ..\bin\Data\*.* assets\Data /S /E /C /Y
-md assets\CoreData
-xcopy ..\bin\CoreData\*.* assets\CoreData /S /E /C /Y
-rd /S /Q assets\CoreData\Shaders\HLSL

+ 0 - 3
Android/assets/.gitignore

@@ -1,3 +0,0 @@
-# Ignore everything as it just contains symlinks or copied of files (Windows platform without MKLINK)
-*
-!.gitignore

+ 0 - 83
Android/build.xml

@@ -1,83 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project name="Atomic" default="help">
-
-    <!-- The local.properties file is created and updated by the 'android' tool.
-         It contains the path to the SDK. It should *NOT* be checked into
-         Version Control Systems. -->
-    <property file="local.properties" />
-
-    <!-- The ant.properties file can be created by you. It is only edited by the
-         'android' tool to add properties to it.
-         This is the place to change some Ant specific build properties.
-         Here are some properties you may want to change/update:
-
-         source.dir
-             The name of the source directory. Default is 'src'.
-         out.dir
-             The name of the output directory. Default is 'bin'.
-
-         For other overridable properties, look at the beginning of the rules
-         files in the SDK, at tools/ant/build.xml
-
-         Properties related to the SDK location or the project target should
-         be updated using the 'android' tool with the 'update' action.
-
-         This file is an integral part of the build system for your
-         application and should be checked into Version Control Systems.
-
-         -->
-    <property file="ant.properties" />
-
-    <!-- The project.properties file is created and updated by the 'android'
-         tool, as well as ADT.
-
-         This contains project specific properties such as project target, and library
-         dependencies. Lower level build properties are stored in ant.properties
-         (or in .classpath for Eclipse projects).
-
-         This file is an integral part of the build system for your
-         application and should be checked into Version Control Systems. -->
-    <loadproperties srcFile="project.properties" />
-
-    <!-- quick check on sdk.dir -->
-    <fail
-            message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
-            unless="sdk.dir"
-    />
-
-    <!--
-        Import per project custom build rules if present at the root of the project.
-        This is the place to put custom intermediary targets such as:
-            -pre-build
-            -pre-compile
-            -post-compile (This is typically used for code obfuscation.
-                           Compiled code location: ${out.classes.absolute.dir}
-                           If this is not done in place, override ${out.dex.input.absolute.dir})
-            -post-package
-            -post-build
-            -pre-clean
-    -->
-    <import file="custom_rules.xml" optional="true" />
-
-    <!-- Import the actual build file.
-
-         To customize existing targets, there are two options:
-         - Customize only one target:
-             - copy/paste the target into this file, *before* the
-               <import> task.
-             - customize it to your needs.
-         - Customize the whole content of build.xml
-             - copy/paste the content of the rules files (minus the top node)
-               into this file, replacing the <import> task.
-             - customize to your needs.
-
-         ***********************
-         ****** IMPORTANT ******
-         ***********************
-         In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
-         in order to avoid having your file be overridden by tools such as "android update project"
-    -->
-    <!-- version-tag: 1 -->
-    <import file="${sdk.dir}/tools/ant/build.xml" />
-
-</project>

BIN
Android/res/drawable-hdpi/icon.png


BIN
Android/res/drawable-ldpi/icon.png


BIN
Android/res/drawable-mdpi/icon.png


BIN
Android/res/drawable/logo_large.png


+ 0 - 25
Android/res/layout/samples_list.xml

@@ -1,25 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
-    android:layout_width="match_parent"
-    android:layout_height="match_parent"
-    android:orientation="vertical" >
-
-    <ImageView
-        android:id="@+id/imageView"
-        android:layout_width="match_parent"
-        android:layout_height="wrap_content"
-        android:src="@drawable/logo_large" />
-
-    <ListView
-        android:id="@android:id/list"
-        android:layout_width="match_parent"
-        android:layout_height="0dip"
-        android:layout_weight="1" />
-
-    <TextView
-        android:id="@android:id/empty"
-        android:layout_width="match_parent"
-        android:layout_height="wrap_content"
-        android:text="No activities" />
-
-</LinearLayout>

+ 0 - 11
Android/res/layout/samples_list_text_view.xml

@@ -1,11 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<TextView xmlns:android="http://schemas.android.com/apk/res/android"
-    android:id="@android:id/text1"
-    android:layout_width="match_parent"
-    android:layout_height="wrap_content"
-    android:gravity="center_vertical"
-    android:paddingBottom="14dp"
-    android:paddingTop="14dp"
-    android:paddingLeft="14dp"
-    android:paddingRight="14dp"
-    android:textSize="22sp" />

+ 0 - 4
Android/res/values/strings.xml

@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<resources>
-    <string name="app_name">Atomic</string>
-</resources>

+ 0 - 94
Android/src/com/github/atomic/Atomic.java

@@ -1,94 +0,0 @@
-//
-// Copyright (c) 2008-2014 the Urho3D project.
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-//
-
-package com.github.urho3d;
-
-import java.util.ArrayList;
-import java.util.Collections;
-import java.util.Comparator;
-
-import org.libsdl.app.SDLActivity;
-
-import android.content.Intent;
-import android.content.res.AssetManager;
-
-public class Atomic extends SDLActivity {
-
-
-    private static AssetManager assetManager;
-    private static native void nativeSetAssetManager(AssetManager amanager);
-
-    @Override
-    protected boolean onLoadLibrary(ArrayList<String> libraryNames) {
-        // Ensure "Atomic" (in case of Atomic shared lib type is used) and "Urho3DPlayer" are being sorted to the top of the list 
-        Collections.sort(libraryNames, new Comparator<String>() {
-            private String sortName(String name) {
-                return name.startsWith("Atomic") ? "00_" + name : name;
-            }
-
-            @Override
-            public int compare(String lhs, String rhs) {
-                return sortName(lhs).compareTo(sortName(rhs));
-            }
-        });
-
-        // Atomic shared library must always be loaded if available, so exclude it from return result and all list operations below 
-        int startIndex = "Atomic".equals(libraryNames.get(0)) ? 1 : 0;
-
-        // Determine the intention
-        Intent intent = getIntent();
-        String pickedLibrary = intent.getStringExtra(SampleLauncher.PICKED_LIBRARY);
-        if (pickedLibrary == null) {
-            // Intention for obtaining library names
-            String[] array = libraryNames.subList(startIndex, libraryNames.size()).toArray(new String[libraryNames.size() - startIndex]);
-            if (array.length > 1) {
-                setResult(RESULT_OK, intent.putExtra(SampleLauncher.LIBRARY_NAMES, array));
-
-                // End Atomic activity lifecycle
-                finish();
-
-                // Return false to indicate no library is being loaded yet
-                return false;
-            } else {
-                // There is only one library available, so cancel the intention for obtaining the library name and by not returning any result
-                // However, since we have already started Atomic activity, let's the activity runs its whole lifecycle by falling through to call the super implementation 
-                setResult(RESULT_CANCELED);
-            }
-        } else {
-            // Intention for loading a picked library name (and remove all others)
-            libraryNames.subList(startIndex, libraryNames.size()).clear();
-            libraryNames.add(pickedLibrary);
-        }
-
-        boolean returnValue =  super.onLoadLibrary(libraryNames);
-
-        if (returnValue)
-        {
-            assetManager = getAssets();
-            nativeSetAssetManager(assetManager);
-
-        }
-
-        return returnValue;
-    }
-
-}

+ 0 - 78
Android/src/com/github/atomic/SampleLauncher.java

@@ -1,78 +0,0 @@
-//
-// Copyright (c) 2008-2014 the Urho3D project.
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-//
-
-package com.github.urho3d;
-
-import android.app.ListActivity;
-import android.content.Intent;
-import android.os.Bundle;
-import android.view.View;
-import android.view.Window;
-import android.view.WindowManager;
-import android.widget.ArrayAdapter;
-import android.widget.ListView;
-
-public class SampleLauncher extends ListActivity {
-
-    public static final String LIBRARY_NAMES = "libraryNames";
-    public static final String PICKED_LIBRARY = "pickedLibrary";
-    private static final int OBTAINING_LIBNAMES = 1;
-
-    @Override
-    public void onCreate(Bundle savedInstanceState) {
-        super.onCreate(savedInstanceState);
-
-        // Start Atomic activity with the intention for obtaining the library name(s), except when a library is already being picked externally
-        startActivityForResult(new Intent(this, Atomic.class).putExtra(PICKED_LIBRARY, getIntent().getStringExtra(PICKED_LIBRARY)), OBTAINING_LIBNAMES);
-
-        requestWindowFeature(Window.FEATURE_NO_TITLE);
-        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
-
-        // Prepare a list view for picking the sample library names
-        ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, R.layout.samples_list_text_view);
-        setContentView(R.layout.samples_list);
-        setListAdapter(adapter);
-    }
-
-    @Override
-    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
-        // The cancel result code means there are no multiple library names to choose from
-        if (OBTAINING_LIBNAMES != requestCode || RESULT_CANCELED == resultCode)
-            return;
-
-        // Populate the list view with library names as pickable items
-        String[] libraryNames = data.getStringArrayExtra(LIBRARY_NAMES);
-        @SuppressWarnings("unchecked")
-        ArrayAdapter<String> adapter = (ArrayAdapter<String>) getListAdapter();
-        for (final String name : libraryNames)
-            adapter.add(name);
-    }
-
-    @Override
-    protected void onListItemClick(ListView l, View v, int position, long id) {
-        // Start Atomic activity with the intention to load the picked library name
-        @SuppressWarnings("unchecked")
-        ArrayAdapter<String> adapter = (ArrayAdapter<String>) getListAdapter();
-        startActivity(new Intent(this, Atomic.class).putExtra(PICKED_LIBRARY, adapter.getItem(position)));
-    }
-
-}

+ 0 - 1112
Android/src/org/libsdl/app/SDLActivity.java

@@ -1,1112 +0,0 @@
-// Modified by Lasse Oorni and Yao Wei Tjong for Urho3D
-
-package org.libsdl.app;
-
-import java.io.File;
-import java.io.FilenameFilter;
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.Collections;
-import java.util.Comparator;
-import java.util.List;
-
-import android.app.*;
-import android.content.*;
-import android.view.*;
-import android.view.inputmethod.BaseInputConnection;
-import android.view.inputmethod.EditorInfo;
-import android.view.inputmethod.InputConnection;
-import android.view.inputmethod.InputMethodManager;
-import android.widget.AbsoluteLayout;
-import android.os.*;
-import android.util.Log;
-import android.graphics.*;
-import android.media.*;
-import android.hardware.*;
-
-
-/**
-    SDL Activity
-*/
-public class SDLActivity extends Activity {
-    private static final String TAG = "SDL";
-
-    // Keep track of the paused state
-    public static boolean mIsPaused, mIsSurfaceReady, mHasFocus;
-    public static boolean mExitCalledFromJava;
-
-    // Main components
-    protected static SDLActivity mSingleton;
-    protected static SDLSurface mSurface;
-    protected static View mTextEdit;
-    protected static ViewGroup mLayout;
-    protected static SDLJoystickHandler mJoystickHandler;
-
-    // This is what SDL runs in. It invokes SDL_main(), eventually
-    protected static Thread mSDLThread;
-    
-    // Audio
-    protected static AudioTrack mAudioTrack;
-
-    // Atomic: flag to load the .so and a new method load them
-    private static boolean mIsSharedLibraryLoaded = false;
-
-    protected boolean onLoadLibrary(ArrayList<String> libraryNames) {
-        for (final String name : libraryNames) {
-            System.loadLibrary(name);
-        }
-        return true;
-    }
-    
-    
-    public static void initialize() {
-        // The static nature of the singleton and Android quirkyness force us to initialize everything here
-        // Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
-        mSingleton = null;
-        mSurface = null;
-        mTextEdit = null;
-        mLayout = null;
-        mJoystickHandler = null;
-        mSDLThread = null;
-        mAudioTrack = null;
-        mExitCalledFromJava = false;
-        mIsPaused = false;
-        mIsSurfaceReady = false;
-        mHasFocus = true;
-    }
-
-    // Setup
-    @Override
-    protected void onCreate(Bundle savedInstanceState) {
-        Log.v("SDL", "onCreate():" + mSingleton);
-        super.onCreate(savedInstanceState);
-        
-        SDLActivity.initialize();
-        // So we can call stuff from static callbacks
-        mSingleton = this;
-        
-        // Atomic: auto load all the shared libraries available in the library path
-        String libraryPath = getApplicationInfo().nativeLibraryDir;
-        //Log.v(TAG, "library path: " + libraryPath);
-        if (!mIsSharedLibraryLoaded) {
-            File[] files = new File(libraryPath).listFiles(new FilenameFilter() {
-                @Override
-                public boolean accept(File dir, String filename) {
-                    // Only list libraries, i.e. exclude gdbserver when it presents
-                    return filename.matches("^lib.*\\.so$");
-                }
-            });
-            Arrays.sort(files, new Comparator<File>() {
-                @Override
-                public int compare(File lhs, File rhs) {
-                    return Long.valueOf(lhs.lastModified()).compareTo(rhs.lastModified());
-                }
-            });
-            ArrayList<String> libraryNames = new ArrayList<String>(files.length);
-            for (final File libraryFilename : files) {
-                String name = libraryFilename.getName().replaceAll("^lib(.*)\\.so$", "$1");
-                //Log.v(TAG, "library name: " + name);
-                libraryNames.add(name);
-            }
-            if (onLoadLibrary(libraryNames))
-                mIsSharedLibraryLoaded = true;
-        }
-
-        // Set up the surface
-        mSurface = new SDLSurface(getApplication());
-        
-        if(Build.VERSION.SDK_INT >= 12) {
-            mJoystickHandler = new SDLJoystickHandler_API12();
-        }
-        else {
-            mJoystickHandler = new SDLJoystickHandler();
-        }
-
-        mLayout = new AbsoluteLayout(this);
-        mLayout.addView(mSurface);
-
-        setContentView(mLayout);
-    }
-
-    // Events
-    @Override
-    protected void onPause() {
-        Log.v("SDL", "onPause()");
-        super.onPause();
-        SDLActivity.handlePause();
-    }
-
-    @Override
-    protected void onResume() {
-        Log.v("SDL", "onResume()");
-        super.onResume();
-        SDLActivity.handleResume();
-    }
-
-
-    @Override
-    public void onWindowFocusChanged(boolean hasFocus) {
-        super.onWindowFocusChanged(hasFocus);
-        Log.v("SDL", "onWindowFocusChanged(): " + hasFocus);
-
-        SDLActivity.mHasFocus = hasFocus;
-        if (hasFocus) {
-            SDLActivity.handleResume();
-        }
-    }
-
-    @Override
-    public void onLowMemory() {
-        Log.v("SDL", "onLowMemory()");
-        super.onLowMemory();
-        SDLActivity.nativeLowMemory();
-    }
-
-    @Override
-    protected void onDestroy() {
-        Log.v("SDL", "onDestroy()");
-        // Send a quit message to the application
-        SDLActivity.mExitCalledFromJava = true;
-        // Atomic - Send a quit message to the application only when native library has been loaded
-        if (mIsSharedLibraryLoaded)
-            SDLActivity.nativeQuit();
-
-        // Now wait for the SDL thread to quit
-        if (SDLActivity.mSDLThread != null) {
-            try {
-                SDLActivity.mSDLThread.join();
-            } catch(Exception e) {
-                Log.v("SDL", "Problem stopping thread: " + e);
-            }
-            SDLActivity.mSDLThread = null;
-
-            //Log.v("SDL", "Finished waiting for SDL thread");
-        }
-            
-        super.onDestroy();
-        // Reset everything in case the user re opens the app
-        SDLActivity.initialize();
-    }
-
-    @Override
-    public boolean dispatchKeyEvent(KeyEvent event) {
-        int keyCode = event.getKeyCode();
-        // Ignore certain special keys so they're handled by Android
-        // Atomic: also ignore the Home key
-        if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
-            keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
-            keyCode == KeyEvent.KEYCODE_HOME ||
-            keyCode == KeyEvent.KEYCODE_CAMERA ||
-            keyCode == 168 || /* API 11: KeyEvent.KEYCODE_ZOOM_IN */
-            keyCode == 169 /* API 11: KeyEvent.KEYCODE_ZOOM_OUT */
-            ) {
-            return false;
-        }
-        return super.dispatchKeyEvent(event);
-    }
-
-    /** Called by onPause or surfaceDestroyed. Even if surfaceDestroyed
-     *  is the first to be called, mIsSurfaceReady should still be set
-     *  to 'true' during the call to onPause (in a usual scenario).
-     */
-    public static void handlePause() {
-        if (!SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady) {
-            SDLActivity.mIsPaused = true;
-            SDLActivity.nativePause();
-            mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false);
-        }
-    }
-
-    /** Called by onResume or surfaceCreated. An actual resume should be done only when the surface is ready.
-     * Note: Some Android variants may send multiple surfaceChanged events, so we don't need to resume
-     * every time we get one of those events, only if it comes after surfaceDestroyed
-     */
-    public static void handleResume() {
-        if (SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady && SDLActivity.mHasFocus) {
-            SDLActivity.mIsPaused = false;
-            SDLActivity.nativeResume();
-            mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
-        }
-    }
-        
-    /* The native thread has finished */
-    public static void handleNativeExit() {
-        SDLActivity.mSDLThread = null;
-        mSingleton.finish();
-    }
-
-
-    // Messages from the SDLMain thread
-    static final int COMMAND_CHANGE_TITLE = 1;
-    static final int COMMAND_UNUSED = 2;
-    static final int COMMAND_TEXTEDIT_HIDE = 3;
-
-    protected static final int COMMAND_USER = 0x8000;
-
-    /**
-     * This method is called by SDL if SDL did not handle a message itself.
-     * This happens if a received message contains an unsupported command.
-     * Method can be overwritten to handle Messages in a different class.
-     * @param command the command of the message.
-     * @param param the parameter of the message. May be null.
-     * @return if the message was handled in overridden method.
-     */
-    protected boolean onUnhandledMessage(int command, Object param) {
-        return false;
-    }
-
-    /**
-     * A Handler class for Messages from native SDL applications.
-     * It uses current Activities as target (e.g. for the title).
-     * static to prevent implicit references to enclosing object.
-     */
-    protected static class SDLCommandHandler extends Handler {
-        @Override
-        public void handleMessage(Message msg) {
-            Context context = getContext();
-            if (context == null) {
-                Log.e(TAG, "error handling message, getContext() returned null");
-                return;
-            }
-            switch (msg.arg1) {
-            case COMMAND_CHANGE_TITLE:
-                if (context instanceof Activity) {
-                    ((Activity) context).setTitle((String)msg.obj);
-                } else {
-                    Log.e(TAG, "error handling message, getContext() returned no Activity");
-                }
-                break;
-            case COMMAND_TEXTEDIT_HIDE:
-                if (mTextEdit != null) {
-                    mTextEdit.setVisibility(View.GONE);
-
-                    InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
-                    imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0);
-                }
-                break;
-
-            default:
-                if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) {
-                    Log.e(TAG, "error handling message, command is " + msg.arg1);
-                }
-            }
-        }
-    }
-
-    // Handler for the messages
-    Handler commandHandler = new SDLCommandHandler();
-
-    // Send a message from the SDLMain thread
-    boolean sendCommand(int command, Object data) {
-        Message msg = commandHandler.obtainMessage();
-        msg.arg1 = command;
-        msg.obj = data;
-        return commandHandler.sendMessage(msg);
-    }
-
-    // C functions we call
-    // Atomic: added parameter
-    public static native void nativeInit(String filesDir);
-    public static native void nativeLowMemory();
-    public static native void nativeQuit();
-    public static native void nativePause();
-    public static native void nativeResume();
-    public static native void onNativeResize(int x, int y, int format);
-    public static native int onNativePadDown(int device_id, int keycode);
-    public static native int onNativePadUp(int device_id, int keycode);
-    public static native void onNativeJoy(int device_id, int axis,
-                                          float value);
-    public static native void onNativeHat(int device_id, int hat_id,
-                                          int x, int y);
-    public static native void onNativeKeyDown(int keycode);
-    public static native void onNativeKeyUp(int keycode);
-    public static native void onNativeKeyboardFocusLost();
-    public static native void onNativeTouch(int touchDevId, int pointerFingerId,
-                                            int action, float x, 
-                                            float y, float p);
-    public static native void onNativeAccel(float x, float y, float z);
-    public static native void onNativeSurfaceChanged();
-    public static native void onNativeSurfaceDestroyed();
-    public static native void nativeFlipBuffers();
-    public static native int nativeAddJoystick(int device_id, String name, 
-                                               int is_accelerometer, int nbuttons, 
-                                               int naxes, int nhats, int nballs);
-    public static native int nativeRemoveJoystick(int device_id);
-
-    public static void flipBuffers() {
-        SDLActivity.nativeFlipBuffers();
-    }
-
-    public static boolean setActivityTitle(String title) {
-        // Called from SDLMain() thread and can't directly affect the view
-        return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
-    }
-
-    public static boolean sendMessage(int command, int param) {
-        return mSingleton.sendCommand(command, Integer.valueOf(param));
-    }
-
-    public static Context getContext() {
-        return mSingleton;
-    }
-
-    /**
-     * @return result of getSystemService(name) but executed on UI thread.
-     */
-    public Object getSystemServiceFromUiThread(final String name) {
-        final Object lock = new Object();
-        final Object[] results = new Object[2]; // array for writable variables
-        synchronized (lock) {
-            runOnUiThread(new Runnable() {
-                @Override
-                public void run() {
-                    synchronized (lock) {
-                        results[0] = getSystemService(name);
-                        results[1] = Boolean.TRUE;
-                        lock.notify();
-                    }
-                }
-            });
-            if (results[1] == null) {
-                try {
-                    lock.wait();
-                } catch (InterruptedException ex) {
-                    ex.printStackTrace();
-                }
-            }
-        }
-        return results[0];
-    }
-
-    static class ShowTextInputTask implements Runnable {
-        /*
-         * This is used to regulate the pan&scan method to have some offset from
-         * the bottom edge of the input region and the top edge of an input
-         * method (soft keyboard)
-         */
-        static final int HEIGHT_PADDING = 15;
-
-        public int x, y, w, h;
-
-        public ShowTextInputTask(int x, int y, int w, int h) {
-            this.x = x;
-            this.y = y;
-            this.w = w;
-            this.h = h;
-        }
-
-        @Override
-        public void run() {
-            AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(
-                    w, h + HEIGHT_PADDING, x, y);
-
-            if (mTextEdit == null) {
-                mTextEdit = new DummyEdit(getContext());
-
-                mLayout.addView(mTextEdit, params);
-            } else {
-                mTextEdit.setLayoutParams(params);
-            }
-
-            mTextEdit.setVisibility(View.VISIBLE);
-            mTextEdit.requestFocus();
-
-            InputMethodManager imm = (InputMethodManager) getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
-            imm.showSoftInput(mTextEdit, 0);
-        }
-    }
-
-    public static boolean showTextInput(int x, int y, int w, int h) {
-        // Transfer the task to the main thread as a Runnable
-        return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
-    }
-            
-    public static Surface getNativeSurface() {
-        return SDLActivity.mSurface.getNativeSurface();
-    }
-
-    // Audio
-    public static int audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
-        int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
-        int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
-        int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
-        
-        Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-        
-        // Let the user pick a larger buffer if they really want -- but ye
-        // gods they probably shouldn't, the minimums are horrifyingly high
-        // latency already
-        desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
-        
-        if (mAudioTrack == null) {
-            mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
-                    channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
-            
-            // Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
-            // Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
-            // Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
-            
-            if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
-                Log.e("SDL", "Failed during initialization of Audio Track");
-                mAudioTrack = null;
-                return -1;
-            }
-            
-            mAudioTrack.play();
-        }
-       
-        Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-        
-        return 0;
-    }
-    
-    public static void audioWriteShortBuffer(short[] buffer) {
-        for (int i = 0; i < buffer.length; ) {
-            int result = mAudioTrack.write(buffer, i, buffer.length - i);
-            if (result > 0) {
-                i += result;
-            } else if (result == 0) {
-                try {
-                    Thread.sleep(1);
-                } catch(InterruptedException e) {
-                    // Nom nom
-                }
-            } else {
-                Log.w("SDL", "SDL audio: error return from write(short)");
-                return;
-            }
-        }
-    }
-    
-    public static void audioWriteByteBuffer(byte[] buffer) {
-        for (int i = 0; i < buffer.length; ) {
-            int result = mAudioTrack.write(buffer, i, buffer.length - i);
-            if (result > 0) {
-                i += result;
-            } else if (result == 0) {
-                try {
-                    Thread.sleep(1);
-                } catch(InterruptedException e) {
-                    // Nom nom
-                }
-            } else {
-                Log.w("SDL", "SDL audio: error return from write(byte)");
-                return;
-            }
-        }
-    }
-
-    public static void audioQuit() {
-        if (mAudioTrack != null) {
-            mAudioTrack.stop();
-            mAudioTrack = null;
-        }
-    }
-
-    // Input
-
-    /**
-     * @return an array which may be empty but is never null.
-     */
-    public static int[] inputGetInputDeviceIds(int sources) {
-        int[] ids = InputDevice.getDeviceIds();
-        int[] filtered = new int[ids.length];
-        int used = 0;
-        for (int i = 0; i < ids.length; ++i) {
-            InputDevice device = InputDevice.getDevice(ids[i]);
-            if ((device != null) && ((device.getSources() & sources) != 0)) {
-                filtered[used++] = device.getId();
-            }
-        }
-        return Arrays.copyOf(filtered, used);
-    }
-
-    // Atomic: add handler null check
-    // Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
-    public static boolean handleJoystickMotionEvent(MotionEvent event) {
-        return mJoystickHandler != null && mJoystickHandler.handleMotionEvent(event); 
-    }
-    
-    public static void pollInputDevices() {
-        if (SDLActivity.mSDLThread != null && mJoystickHandler != null) {
-            mJoystickHandler.pollInputDevices();
-        }
-    }
-    
-}
-
-/**
-    Simple nativeInit() runnable
-*/
-class SDLMain implements Runnable {
-    @Override
-    public void run() {
-        // Runs SDL_main()
-        // Atomic: pass filesDir
-        SDLActivity.nativeInit(((Activity)SDLActivity.getContext()).getFilesDir().getAbsolutePath());
-        //Log.v("SDL", "SDL thread terminated");
-    }
-}
-
-
-/**
-    SDLSurface. This is what we draw on, so we need to know when it's created
-    in order to do anything useful. 
-
-    Because of this, that's where we set up the SDL thread
-*/
-class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, 
-    View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
-
-    // Sensors
-    protected static SensorManager mSensorManager;
-    protected static Display mDisplay;
-
-    // Keep track of the surface size to normalize touch events
-    protected static float mWidth, mHeight;
-
-    // Startup    
-    public SDLSurface(Context context) {
-        super(context);
-        getHolder().addCallback(this); 
-    
-        setFocusable(true);
-        setFocusableInTouchMode(true);
-        requestFocus();
-        setOnKeyListener(this); 
-        setOnTouchListener(this);   
-
-        mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
-        mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
-        
-        if(Build.VERSION.SDK_INT >= 12) {
-            setOnGenericMotionListener(new SDLGenericMotionListener_API12());
-        }
-
-        // Some arbitrary defaults to avoid a potential division by zero
-        mWidth = 1.0f;
-        mHeight = 1.0f;
-    }
-    
-    public Surface getNativeSurface() {
-        return getHolder().getSurface();
-    }
-
-    // Called when we have a valid drawing surface
-    @Override
-    public void surfaceCreated(SurfaceHolder holder) {
-        Log.v("SDL", "surfaceCreated()");
-        holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
-    }
-
-    // Called when we lose the surface
-    @Override
-    public void surfaceDestroyed(SurfaceHolder holder) {
-        Log.v("SDL", "surfaceDestroyed()");
-        // Call this *before* setting mIsSurfaceReady to 'false'
-        SDLActivity.handlePause();
-        SDLActivity.mIsSurfaceReady = false;
-        SDLActivity.onNativeSurfaceDestroyed();
-    }
-
-    // Called when the surface is resized
-    @Override
-    public void surfaceChanged(SurfaceHolder holder,
-                               int format, int width, int height) {
-        Log.v("SDL", "surfaceChanged()");
-
-        int sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 by default
-        switch (format) {
-        case PixelFormat.A_8:
-            Log.v("SDL", "pixel format A_8");
-            break;
-        case PixelFormat.LA_88:
-            Log.v("SDL", "pixel format LA_88");
-            break;
-        case PixelFormat.L_8:
-            Log.v("SDL", "pixel format L_8");
-            break;
-        case PixelFormat.RGBA_4444:
-            Log.v("SDL", "pixel format RGBA_4444");
-            sdlFormat = 0x15421002; // SDL_PIXELFORMAT_RGBA4444
-            break;
-        case PixelFormat.RGBA_5551:
-            Log.v("SDL", "pixel format RGBA_5551");
-            sdlFormat = 0x15441002; // SDL_PIXELFORMAT_RGBA5551
-            break;
-        case PixelFormat.RGBA_8888:
-            Log.v("SDL", "pixel format RGBA_8888");
-            sdlFormat = 0x16462004; // SDL_PIXELFORMAT_RGBA8888
-            break;
-        case PixelFormat.RGBX_8888:
-            Log.v("SDL", "pixel format RGBX_8888");
-            sdlFormat = 0x16261804; // SDL_PIXELFORMAT_RGBX8888
-            break;
-        case PixelFormat.RGB_332:
-            Log.v("SDL", "pixel format RGB_332");
-            sdlFormat = 0x14110801; // SDL_PIXELFORMAT_RGB332
-            break;
-        case PixelFormat.RGB_565:
-            Log.v("SDL", "pixel format RGB_565");
-            sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565
-            break;
-        case PixelFormat.RGB_888:
-            Log.v("SDL", "pixel format RGB_888");
-            // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
-            sdlFormat = 0x16161804; // SDL_PIXELFORMAT_RGB888
-            break;
-        default:
-            Log.v("SDL", "pixel format unknown " + format);
-            break;
-        }
-
-        mWidth = width;
-        mHeight = height;
-        SDLActivity.onNativeResize(width, height, sdlFormat);
-        Log.v("SDL", "Window size:" + width + "x"+height);
-
-        // Set mIsSurfaceReady to 'true' *before* making a call to handleResume
-        SDLActivity.mIsSurfaceReady = true;
-        SDLActivity.onNativeSurfaceChanged();
-
-
-        if (SDLActivity.mSDLThread == null) {
-            // This is the entry point to the C app.
-            // Start up the C app thread and enable sensor input for the first time
-
-            SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread");
-            enableSensor(Sensor.TYPE_ACCELEROMETER, true);
-            SDLActivity.mSDLThread.start();
-            
-            // Set up a listener thread to catch when the native thread ends
-            new Thread(new Runnable(){
-                @Override
-                public void run(){
-                    try {
-                        SDLActivity.mSDLThread.join();
-                    }
-                    catch(Exception e){}
-                    finally{ 
-                        // Native thread has finished
-                        if (! SDLActivity.mExitCalledFromJava) {
-                            SDLActivity.handleNativeExit();
-                        }
-                    }
-                }
-            }).start();
-        }
-    }
-
-    // unused
-    @Override
-    public void onDraw(Canvas canvas) {}
-
-
-    // Key events
-    @Override
-    public boolean onKey(View  v, int keyCode, KeyEvent event) {
-        // Dispatch the different events depending on where they come from
-        // Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
-        // So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
-        
-        if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
-                   (event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
-            if (event.getAction() == KeyEvent.ACTION_DOWN) {
-                if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
-                    return true;
-                }
-            } else if (event.getAction() == KeyEvent.ACTION_UP) {
-                if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) {
-                    return true;
-                }
-            }
-        }
-        
-        if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
-            if (event.getAction() == KeyEvent.ACTION_DOWN) {
-                //Log.v("SDL", "key down: " + keyCode);
-                SDLActivity.onNativeKeyDown(keyCode);
-                return true;
-            }
-            else if (event.getAction() == KeyEvent.ACTION_UP) {
-                //Log.v("SDL", "key up: " + keyCode);
-                SDLActivity.onNativeKeyUp(keyCode);
-                return true;
-            }
-        }
-        
-        return false;
-    }
-
-    // Touch events
-    @Override
-    public boolean onTouch(View v, MotionEvent event) {
-        /* Ref: http://developer.android.com/training/gestures/multi.html */
-        final int touchDevId = event.getDeviceId();
-        final int pointerCount = event.getPointerCount();
-        int action = event.getActionMasked();
-        int pointerFingerId;
-        int i = -1;
-        float x,y,p;
-        
-        switch(action) {
-            case MotionEvent.ACTION_MOVE:
-                for (i = 0; i < pointerCount; i++) {
-                    pointerFingerId = event.getPointerId(i);
-                    x = event.getX(i) / mWidth;
-                    y = event.getY(i) / mHeight;
-                    p = event.getPressure(i);
-                    SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
-                }
-                break;
-            
-            case MotionEvent.ACTION_UP:
-            case MotionEvent.ACTION_DOWN:
-                // Primary pointer up/down, the index is always zero
-                i = 0;
-            case MotionEvent.ACTION_POINTER_UP:
-            case MotionEvent.ACTION_POINTER_DOWN:
-                // Non primary pointer up/down
-                if (i == -1) {
-                    i = event.getActionIndex();
-                }
-                
-                pointerFingerId = event.getPointerId(i);
-                x = event.getX(i) / mWidth;
-                y = event.getY(i) / mHeight;
-                p = event.getPressure(i);
-                SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
-                break;
-            
-            default:
-                break;
-        }
-
-        return true;
-   } 
-
-    // Sensor events
-    public void enableSensor(int sensortype, boolean enabled) {
-        // TODO: This uses getDefaultSensor - what if we have >1 accels?
-        if (enabled) {
-            mSensorManager.registerListener(this, 
-                            mSensorManager.getDefaultSensor(sensortype), 
-                            SensorManager.SENSOR_DELAY_GAME, null);
-        } else {
-            mSensorManager.unregisterListener(this, 
-                            mSensorManager.getDefaultSensor(sensortype));
-        }
-    }
-    
-    @Override
-    public void onAccuracyChanged(Sensor sensor, int accuracy) {
-        // TODO
-    }
-
-    @Override
-    public void onSensorChanged(SensorEvent event) {
-        if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
-            float x, y;
-            switch (mDisplay.getRotation()) {
-                case Surface.ROTATION_90:
-                    x = -event.values[1];
-                    y = event.values[0];
-                    break;
-                case Surface.ROTATION_270:
-                    x = event.values[1];
-                    y = -event.values[0];
-                    break;
-                case Surface.ROTATION_180:
-                    // Atomic: fix SDL copy-paste error
-                    x = -event.values[0];
-                    y = -event.values[1];
-                    break;
-                default:
-                    x = event.values[0];
-                    y = event.values[1];
-                    break;
-            }
-            SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
-                                      y / SensorManager.GRAVITY_EARTH,
-                                      event.values[2] / SensorManager.GRAVITY_EARTH - 1);
-        }
-    }    
-}
-
-/* This is a fake invisible editor view that receives the input and defines the
- * pan&scan region
- */
-class DummyEdit extends View implements View.OnKeyListener {
-    InputConnection ic;
-
-    public DummyEdit(Context context) {
-        super(context);
-        setFocusableInTouchMode(true);
-        setFocusable(true);
-        setOnKeyListener(this);
-    }
-
-    @Override
-    public boolean onCheckIsTextEditor() {
-        return true;
-    }
-
-    @Override
-    public boolean onKey(View v, int keyCode, KeyEvent event) {
-
-        // This handles the hardware keyboard input
-        if (event.isPrintingKey()) {
-            if (event.getAction() == KeyEvent.ACTION_DOWN) {
-                ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
-            }
-            return true;
-        }
-
-        if (event.getAction() == KeyEvent.ACTION_DOWN) {
-            SDLActivity.onNativeKeyDown(keyCode);
-            return true;
-        } else if (event.getAction() == KeyEvent.ACTION_UP) {
-            SDLActivity.onNativeKeyUp(keyCode);
-            return true;
-        }
-
-        return false;
-    }
-        
-    //
-    @Override
-    public boolean onKeyPreIme (int keyCode, KeyEvent event) {
-        // As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
-        // FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
-        // FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
-        // FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear
-        // FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
-        // FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
-        if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
-            if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
-                SDLActivity.onNativeKeyboardFocusLost();
-            }
-        }
-        return super.onKeyPreIme(keyCode, event);
-    }
-
-    @Override
-    public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
-        ic = new SDLInputConnection(this, true);
-
-        outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
-                | 33554432 /* API 11: EditorInfo.IME_FLAG_NO_FULLSCREEN */;
-
-        return ic;
-    }
-}
-
-class SDLInputConnection extends BaseInputConnection {
-
-    public SDLInputConnection(View targetView, boolean fullEditor) {
-        super(targetView, fullEditor);
-
-    }
-
-    @Override
-    public boolean sendKeyEvent(KeyEvent event) {
-
-        /*
-         * This handles the keycodes from soft keyboard (and IME-translated
-         * input from hardkeyboard)
-         */
-        int keyCode = event.getKeyCode();
-        if (event.getAction() == KeyEvent.ACTION_DOWN) {
-            if (event.isPrintingKey()) {
-                commitText(String.valueOf((char) event.getUnicodeChar()), 1);
-            }
-            SDLActivity.onNativeKeyDown(keyCode);
-            return true;
-        } else if (event.getAction() == KeyEvent.ACTION_UP) {
-
-            SDLActivity.onNativeKeyUp(keyCode);
-            return true;
-        }
-        return super.sendKeyEvent(event);
-    }
-
-    @Override
-    public boolean commitText(CharSequence text, int newCursorPosition) {
-
-        nativeCommitText(text.toString(), newCursorPosition);
-
-        return super.commitText(text, newCursorPosition);
-    }
-
-    @Override
-    public boolean setComposingText(CharSequence text, int newCursorPosition) {
-
-        nativeSetComposingText(text.toString(), newCursorPosition);
-
-        return super.setComposingText(text, newCursorPosition);
-    }
-
-    public native void nativeCommitText(String text, int newCursorPosition);
-
-    public native void nativeSetComposingText(String text, int newCursorPosition);
-
-    @Override
-    public boolean deleteSurroundingText(int beforeLength, int afterLength) {       
-        // Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
-        if (beforeLength == 1 && afterLength == 0) {
-            // backspace
-            return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
-                && super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
-        }
-
-        return super.deleteSurroundingText(beforeLength, afterLength);
-    }
-}
-
-/* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
-class SDLJoystickHandler {
-    
-    public boolean handleMotionEvent(MotionEvent event) {
-        return false;
-    }
-    
-    public void pollInputDevices() {
-    }
-}
-
-/* Actual joystick functionality available for API >= 12 devices */
-class SDLJoystickHandler_API12 extends SDLJoystickHandler {
-  
-    class SDLJoystick {
-        public int device_id;
-        public String name;
-        public ArrayList<InputDevice.MotionRange> axes;
-        public ArrayList<InputDevice.MotionRange> hats;
-    }
-    class RangeComparator implements Comparator<InputDevice.MotionRange>
-    {
-        @Override
-        public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
-            return arg0.getAxis() - arg1.getAxis();
-        }
-    }
-    
-    private ArrayList<SDLJoystick> mJoysticks;
-    
-    public SDLJoystickHandler_API12() {
-       
-        mJoysticks = new ArrayList<SDLJoystick>();
-    }
-
-    @Override
-    public void pollInputDevices() {
-        int[] deviceIds = InputDevice.getDeviceIds();
-        // It helps processing the device ids in reverse order
-        // For example, in the case of the XBox 360 wireless dongle,
-        // so the first controller seen by SDL matches what the receiver
-        // considers to be the first controller
-        
-        for(int i=deviceIds.length-1; i>-1; i--) {
-            SDLJoystick joystick = getJoystick(deviceIds[i]);
-            if (joystick == null) {
-                joystick = new SDLJoystick();
-                InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
-                if( (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
-                    joystick.device_id = deviceIds[i];
-                    joystick.name = joystickDevice.getName();
-                    joystick.axes = new ArrayList<InputDevice.MotionRange>();
-                    joystick.hats = new ArrayList<InputDevice.MotionRange>();
-                    
-                    List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
-                    Collections.sort(ranges, new RangeComparator());
-                    for (InputDevice.MotionRange range : ranges ) {
-                        if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) {
-                            if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
-                                range.getAxis() == MotionEvent.AXIS_HAT_Y) {
-                                joystick.hats.add(range);
-                            }
-                            else {
-                                joystick.axes.add(range);
-                            }
-                        }
-                    }
-                    
-                    mJoysticks.add(joystick);
-                    SDLActivity.nativeAddJoystick(joystick.device_id, joystick.name, 0, -1, 
-                                                  joystick.axes.size(), joystick.hats.size()/2, 0);
-                }
-            }
-        }
-        
-        /* Check removed devices */
-        ArrayList<Integer> removedDevices = new ArrayList<Integer>();
-        for(int i=0; i < mJoysticks.size(); i++) {
-            int device_id = mJoysticks.get(i).device_id;
-            int j;
-            for (j=0; j < deviceIds.length; j++) {
-                if (device_id == deviceIds[j]) break;
-            }
-            if (j == deviceIds.length) {
-                removedDevices.add(device_id);
-            }
-        }
-            
-        for(int i=0; i < removedDevices.size(); i++) {
-            int device_id = removedDevices.get(i);
-            SDLActivity.nativeRemoveJoystick(device_id);
-            for (int j=0; j < mJoysticks.size(); j++) {
-                if (mJoysticks.get(j).device_id == device_id) {
-                    mJoysticks.remove(j);
-                    break;
-                }
-            }
-        }        
-    }
-    
-    protected SDLJoystick getJoystick(int device_id) {
-        for(int i=0; i < mJoysticks.size(); i++) {
-            if (mJoysticks.get(i).device_id == device_id) {
-                return mJoysticks.get(i);
-            }
-        }
-        return null;
-    }   
-    
-    @Override        
-    public boolean handleMotionEvent(MotionEvent event) {
-        if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
-            int actionPointerIndex = event.getActionIndex();
-            int action = event.getActionMasked();
-            switch(action) {
-                case MotionEvent.ACTION_MOVE:
-                    SDLJoystick joystick = getJoystick(event.getDeviceId());
-                    if ( joystick != null ) {
-                        for (int i = 0; i < joystick.axes.size(); i++) {
-                            InputDevice.MotionRange range = joystick.axes.get(i);
-                            /* Normalize the value to -1...1 */
-                            float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
-                            SDLActivity.onNativeJoy(joystick.device_id, i, value );
-                        }          
-                        for (int i = 0; i < joystick.hats.size(); i+=2) {
-                            int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
-                            int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
-                            SDLActivity.onNativeHat(joystick.device_id, i/2, hatX, hatY );
-                        }
-                    }
-                    break;
-                default:
-                    break;
-            }
-        }
-        return true;
-    }            
-}
-
-class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
-    // Generic Motion (mouse hover, joystick...) events go here
-    // We only have joysticks yet
-    @Override
-    public boolean onGenericMotion(View v, MotionEvent event) {
-        return SDLActivity.handleJoystickMotionEvent(event);
-    }
-}

+ 1 - 1
CMakeLists.txt

@@ -5,7 +5,7 @@ cmake_minimum_required (VERSION 3.0.0)
 
 set (CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMake/Modules)
 
-add_definitions(-DATOMIC_STATIC_DEFINE -DATOMIC_PHYSICS -DATOMIC_NETWORK -DATOMIC_ATOMIC2D)
+add_definitions(-DATOMIC_STATIC_DEFINE -DATOMIC_LOGGING -DATOMIC_PHYSICS -DATOMIC_NETWORK -DATOMIC_ATOMIC2D)
 
 set (ATOMIC_LINK_LIBRARIES Atomic Box2D Bullet Civetweb Detour Duktape FreeType JO kNet LZ4 
 						   PugiXml Recast SDL  StanHull STB )

+ 1 - 1
Rakefile

@@ -32,7 +32,7 @@ namespace :android do
     end
 
     Dir.chdir(CMAKE_ANDROID_BUILD_FOLDER) do
-      sh "cmake -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/android.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
+      sh "cmake -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/android.toolchain.cmake -DCMAKE_BUILD_TYPE=Debug ../../"
       sh "make -j8"
     end 
 

+ 2 - 2
Source/Atomic/IO/FileSystem.cpp

@@ -752,8 +752,8 @@ extern "C" {
 
 static AAssetManager *gAssetManager = NULL;
 
-void Java_com_github_urho3d_Urho3D_nativeSetAssetManager(JNIEnv *env, jobject thiz, jobject assetManageObject)
-{
+void Java_com_github_atomic_Atomic_nativeSetAssetManager(JNIEnv *env, jobject thiz, jobject assetManageObject)
+{    
     gAssetManager = AAssetManager_fromJava(env, assetManageObject);
 }
 

+ 16 - 17
Source/Tools/AtomicPlayer/AtomicPlayer.cpp

@@ -106,9 +106,10 @@ AtomicPlayer::AtomicPlayer(Context* context) :
 
 void AtomicPlayer::Setup()
 {
-    FileSystem* filesystem = GetSubsystem<FileSystem>();
+    FileSystem* filesystem = GetSubsystem<FileSystem>();       
 
     // On Android and iOS, read command line from a file as parameters can not otherwise be easily given
+/*
     #if defined(ANDROID) || defined(IOS)
     SharedPtr<File> commandFile(new File(context_, filesystem->GetProgramDir() + "Data/CommandLine.txt",
         FILE_READ));
@@ -118,7 +119,7 @@ void AtomicPlayer::Setup()
     // Reparse engine startup parameters now
     engineParameters_ = Engine::ParseParameters(GetArguments());
     #endif
-
+*/
     // Check for script file name
     const Vector<String>& arguments = GetArguments();    
     for (unsigned i = 0; i < arguments.Size(); ++i)
@@ -136,33 +137,30 @@ void AtomicPlayer::Setup()
     engineParameters_["FullScreen"] = false;    
     scriptFileName_ = "PhysicsPlatformer.js";
 
-#else
-    // TODO: FIX!
-    #if !defined(ANDROID)
-    //GetSubsystem<TBUI>()->SetInputDisabled(true);
-    //GetSubsystem<TBUI>()->FadeOut(.1f);
-    #else
-        scriptFileName_ = "PhysicsPlatformer.js";
-    #endif
-
 #endif
-
     scriptFileName_ = "Script/Main.js";
 
-    FileSystem* fileSystem = GetSubsystem<FileSystem>();
-    engineParameters_["ResourcePaths"] = "AtomicResources";
+    FileSystem* fileSystem = GetSubsystem<FileSystem>();    
     engineParameters_["WindowTitle"] = "AtomicPlayer";
+
+#if (ATOMIC_PLATFORM_ANDROID)
+    engineParameters_["FullScreen"] = true;
+    engineParameters_["ResourcePaths"] = "CoreData;Data;AtomicResources";
+#else
+    engineParameters_["ResourcePaths"] = "AtomicResources";
     engineParameters_["FullScreen"] = false;
     engineParameters_["WindowWidth"] = 1280;
     engineParameters_["WindowHeight"] = 720;
+#endif
 
-#ifdef ATOMIC_PLATFORM_WINDOWS
+#if ATOMIC_PLATFORM_WINDOWS
     engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
-#else
+#elif ATOMIC_PLATFORM_ANDROID
+    //engineParameters_["ResourcePrefixPath"] = "assets";
+#elif ATOMIC_PLATFORM_OSX
     engineParameters_["ResourcePrefixPath"] = "../Resources";
 #endif
 
-
     // Show usage if not found
     if (scriptFileName_.Empty())
     {
@@ -255,6 +253,7 @@ void AtomicPlayer::Start()
         }
         else
         {
+            LOGERROR("Poop");
             ErrorExit("Error loading Javascript file");
             return;
         }