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@@ -48,7 +48,10 @@ public:
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/// Get the number of currently loaded scenes
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unsigned GetNumScenes() { return loadedScenes_.Size(); }
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- /// Get the scene loaded at specified index
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+ /// Get the current scene
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+ Scene* GetCurrentScene() { return currentScene_; }
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+
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+ /// Get the scene loaded at specified index
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Scene* GetScene(unsigned index) { return loadedScenes_[index]; }
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/// Set the current scene
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