|
|
@@ -159,11 +159,11 @@ void SceneView3D::DrawNodeDebug(Node* node, DebugRenderer* debug, bool drawNode)
|
|
|
{
|
|
|
const Vector<SharedPtr<Component> >& components = node->GetComponents();
|
|
|
|
|
|
- for (uint j = 0; j < components.Size(); ++j)
|
|
|
+ for (unsigned j = 0; j < components.Size(); ++j)
|
|
|
components[j]->DrawDebugGeometry(debug, false);
|
|
|
|
|
|
// To avoid cluttering the view, do not draw the node axes for child nodes
|
|
|
- for (uint k = 0; k < node->GetNumChildren(); ++k)
|
|
|
+ for (unsigned k = 0; k < node->GetNumChildren(); ++k)
|
|
|
DrawNodeDebug(node->GetChild(k), debug, false);
|
|
|
}
|
|
|
}
|