Browse Source

Windows compile fixes

Josh Engebretson 10 years ago
parent
commit
513651b860

+ 2 - 2
Source/AtomicEditor/Source/Editors/SceneEditor3D/Gizmo3D.cpp

@@ -263,7 +263,7 @@ bool Gizmo3D::RotateEditNodes(Vector3 adjust)
     {
         moved = true;
 
-        for (uint i = 0; i < editNodes_->Size(); ++i)
+        for (unsigned i = 0; i < editNodes_->Size(); ++i)
         {
             Node* node = editNodes_->At(i);
             Quaternion rotQuat(adjust.x_, adjust.y_, adjust.z_);
@@ -292,7 +292,7 @@ bool Gizmo3D::ScaleEditNodes(Vector3 adjust)
 
     if (adjust.Length() > M_EPSILON)
     {
-        for (uint i = 0; i < editNodes_->Size(); ++i)
+        for (unsigned i = 0; i < editNodes_->Size(); ++i)
         {
             Node* node = editNodes_->At(i);
 

+ 2 - 2
Source/AtomicEditor/Source/Editors/SceneEditor3D/SceneView3D.cpp

@@ -159,11 +159,11 @@ void SceneView3D::DrawNodeDebug(Node* node, DebugRenderer* debug, bool drawNode)
     {
         const Vector<SharedPtr<Component> >& components = node->GetComponents();
 
-        for (uint j = 0; j < components.Size(); ++j)
+        for (unsigned j = 0; j < components.Size(); ++j)
             components[j]->DrawDebugGeometry(debug, false);
 
         // To avoid cluttering the view, do not draw the node axes for child nodes
-        for (uint k = 0; k < node->GetNumChildren(); ++k)
+        for (unsigned k = 0; k < node->GetNumChildren(); ++k)
             DrawNodeDebug(node->GetChild(k), debug, false);
     }
 }