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Merge pull request #365 from AtomicGameEngine/JME-FIX-JAKEFILE

When packaging Windows editor, don't copy WIP AtomicNET stuff
JoshEngebretson 10 years ago
parent
commit
53d2c4a606
1 changed files with 2 additions and 2 deletions
  1. 2 2
      Jakefile

+ 2 - 2
Jakefile

@@ -522,8 +522,8 @@ namespace('package', function() {
     fs.copySync(jakeRoot + "/Data/AtomicEditor/", windowsPackageFolder + "/Resources/ToolData");
 
     // AtomicNET
-    fs.copySync(jakeRoot + "/Submodules/CoreCLR/Windows/Release", windowsPackageFolder + "/Resources/AtomicNET/Windows/");
-    fs.copySync(jakeRoot + "/Artifacts/AtomicNET", windowsPackageFolder + "/Resources/AtomicNET/Windows/Atomic");
+    // fs.copySync(jakeRoot + "/Submodules/CoreCLR/Windows/Release", windowsPackageFolder + "/Resources/AtomicNET/Windows/");
+    // fs.copySync(jakeRoot + "/Artifacts/AtomicNET", windowsPackageFolder + "/Resources/AtomicNET/Windows/Atomic");
 
     fs.copySync(jakeRoot + "/Build/Windows/Binaries/x86/D3DCompiler_47.dll", windowsPackageFolder + "/Resources/ToolData/Deployment/Windows/x86/D3DCompiler_47.dll");
     fs.copySync(jakeRoot + "/Build/Windows/Binaries/x64/D3DCompiler_47.dll", windowsPackageFolder + "/Resources/ToolData/Deployment/Windows/x64/D3DCompiler_47.dll");