|
|
@@ -1043,8 +1043,12 @@ void AnimatedModel::OnWorldBoundingBoxUpdate()
|
|
|
{
|
|
|
if (isMaster_)
|
|
|
{
|
|
|
+ // ATOMIC BEGIN
|
|
|
+ // https://github.com/AtomicGameEngine/AtomicGameEngine/issues/1166
|
|
|
// Note: do not update bone bounding box here, instead do it in either of the threaded updates
|
|
|
- worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
|
|
|
+ if (context_->GetEditorContext())
|
|
|
+ worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
|
|
|
+ // ATOMIC END
|
|
|
}
|
|
|
else
|
|
|
{
|