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@@ -1,17 +1,19 @@
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####Atomic Game Engine™ Editor and Player Source Repository
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+This repository contains the **full source code** to the Atomic Game Engine Runtime, Atomic Editor, Atomic CLI, and other tools.
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+
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+##### LICENSE
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+
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+The Atomic Game Engine source code is released under the permissive **[MIT license](https://opensource.org/licenses/MIT)**. Please see [LICENSE.md](https://github.com/AtomicGameEngine/AtomicGameEngine/LICENSE.md) for complete licensing information.
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+
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##### Website
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<a href="http://atomicgameengine.com">http://www.AtomicGameEngine.com</a>
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-###### Looking for the Javascript examples?
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+###### Looking for the Javascript and TypeScript examples?
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They are over here: <a href="https://github.com/AtomicGameEngine/AtomicExamples">Javascript Examples</a>
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-###### Looking for Atomic-Haxe?
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-
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-It's here: <a href="https://github.com/rsredsq/atomic-haxe">Atomic-Haxe</a> <sup>(Community Supported)</sup>
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-
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##### Chat
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[](https://gitter.im/AtomicGameEngine/AtomicGameEngine?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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@@ -28,29 +30,6 @@ It's here: <a href="https://github.com/rsredsq/atomic-haxe">Atomic-Haxe</a> <su
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![alt text][WelcomeScreen]
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-This repository contains the **full source code** to the Atomic Game Engine Runtime, Atomic Editor, Atomic CLI, and other tools.
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-
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-The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the **supported binary releases** available for [DOWNLOAD](http://atomicgameengine.com/download) on our website.
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-
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-Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.
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-
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-For **supported binary releases** and to acquire **product activation keys** or **platform deployment licenses** please visit: http://www.AtomicGameEngine.com
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-
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-### Licensing Information
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-
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-#### [The Atomic Game Engine™ Runtime EULA (MIT)](https://github.com/AtomicGameEngine/AtomicRuntime/blob/master/Licenses/LICENSE_ATOMIC_RUNTIME.md)
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-
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-> The full source code to the Atomic Runtime used by end user apps, games, simulations, and visualizations is available under the permissive **MIT license**
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-
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-#### [The Atomic Game Engine™ Editor and Tools EULA](https://github.com/AtomicGameEngine/AtomicRuntime/blob/master/Licenses/LICENSE_ATOMIC_EDITOR_AND_TOOLS.md)
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-
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-> The full source code to the Atomic Editor and other tooling is available under the terms of the [The Atomic Game Engine™ Editor and Tools EULA](https://github.com/AtomicGameEngine/AtomicRuntime/blob/master/Licenses/LICENSE_ATOMIC_EDITOR_AND_TOOLS.md)
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-
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-**[Third Party Licenses](https://github.com/AtomicGameEngine/AtomicRuntime/blob/master/Licenses/LICENSE_THIRDPARTY.md)**
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-
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-> The Atomic Game Engine contains third party technology available under permissive Open Source licenses.
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-
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-
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### Building the Atomic Editor from Source
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Please see [Building the Atomic Editor from Source](https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Building-the-Atomic-Editor-from-Source) for Visual Studio 2013, XCode, and QtCreator build instructions.
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