Josh Engebretson 10 years ago
parent
commit
637676691f

+ 2 - 2
Data/AtomicEditor/Resources/EditorData/AtomicEditor/editor/ui/infomodule3d.tb.txt

@@ -2,9 +2,9 @@ TBLayout: axis: y, distribution: gravity
 	TBImageWidget: filename: "AtomicEditor/editor/images/3dmodule_header.png"
 		lp: width: 512, height: 167
 	TBEditField: multiline: 1, styling: 1, gravity: all, id: info, readonly: 1
-		font: size: 14
+		font: size: 13
 		text: "<widget TBSkinImage: skin: 'Module3D-Small'> 3D module is required for 3D content.\n\n" \
-				"You will be able to preview 3D in the editor.\n\nAtomic Game Engine Pro is required for app deployment." 
+				"You will be able to preview 3D examples in the editor.\n\nAtomic Game Engine Pro is required for new 3D projects and app deployment." 
 		lp: min-width: 480, min-height: 160
 	TBSeparator: gravity: left right, skin: AESeparator
 	TBLayout:

+ 1 - 1
Source/AtomicEditor/Source/UI/Modal/UIAbout.cpp

@@ -100,7 +100,7 @@ void UIAbout::GenerateAboutText(String& text)
         text += "<color #76D6FF>Available platforms and modules:</color>\n\n" \
         "    <widget TBSkinImage: skin: 'LogoHTML5-Small'> <widget TBSkinImage: skin: 'LogoAndroid-Small'> " \
         "<widget TBSkinImage: skin: 'LogoIOS-Small'> <widget TBSkinImage: skin: 'Module3D-Small'> "\
-        "<widget TBButton: text: 'Purchase' id: 'purchase_pro' >\n\n";
+        "<widget TBButton: text: 'Get Pro' skin: 'TBButton.greentext' id: 'purchase_pro' >\n\n";
     }
     else
     {

+ 1 - 0
Source/AtomicEditor/Source/UI/Modal/UIInfoModule3D.cpp

@@ -36,6 +36,7 @@ InfoModule3D::InfoModule3D(Context* context,const String &exampleFolder, const S
     Project* project = editor->GetProject();
 
     TBUI* tbui = GetSubsystem<TBUI>();
+    window_->DisableCloseButton();
     window_->SetText("Atomic Game Engine Pro Required");
 
     tbui->LoadResourceFile(window_->GetContentRoot(), "AtomicEditor/editor/ui/infomodule3d.tb.txt");

+ 1 - 0
Source/AtomicEditor/Source/UI/Modal/UIPlatformsInfo.cpp

@@ -34,6 +34,7 @@ PlatformsInfo::PlatformsInfo(Context* context):
     Project* project = editor->GetProject();
 
     TBUI* tbui = GetSubsystem<TBUI>();
+    window_->DisableCloseButton();
     window_->SetText("Atomic Game Engine Pro Required");
 
     tbui->LoadResourceFile(window_->GetContentRoot(), "AtomicEditor/editor/ui/platformsinfo.tb.txt");