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+//
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+// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include <Atomic/UI/UIRenderer.h>
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+
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+#include "UIWebView.h"
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+
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+using namespace tb;
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+
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+namespace Atomic
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+{
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+
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+class WebViewWidget : public tb::TBWidget
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+{
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+ friend class UIWebView;
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+
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+public:
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+ // For safe typecasting
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+ TBOBJECT_SUBCLASS(WebViewWidget, tb::TBWidget);
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+
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+ WebViewWidget()
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+ {
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+ vertexData_.Resize(6 * UI_VERTEX_SIZE);
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+ float color;
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+ ((unsigned&)color) = 0xFFFFFFFF;
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+
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+ float* data = &vertexData_[0];
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+
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+ data[2] = 0; data[3] = color; data[4] = 0; data[5] = 0;
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+ data[8] = 0; data[9] = color; data[10] = 1; data[11] = 0;
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+ data[14] = 0; data[15] = color; data[16] = 1; data[17] = 1;
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+ data[20] = 0; data[21] = color; data[22] = 0; data[23] = 0;
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+ data[26] = 0; data[27] = color; data[28] = 1; data[29] = 1;
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+ data[32] = 0; data[33] = color; data[34] = 0; data[35] = 1;
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+ }
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+
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+ void OnPaint(const PaintProps &paint_props)
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+ {
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+ if (webView_.Null())
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+ return;
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+
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+ TBRect rect = GetRect();
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+ rect.x = rect.y = 0;
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+ ConvertToRoot(rect.x, rect.y);
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+ IntVector2 size; /* = webView_->GetSize();*/
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+
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+ if (size.x_ != rect.w || size.y_ != rect.h)
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+ {
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+ size.x_ = rect.w;
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+ size.y_ = rect.h;
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+
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+ webView_->SetResizeRequired();
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+ // early out here, responsible for flicker
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+ // https://github.com/AtomicGameEngine/AtomicGameEngine/issues/115
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+ return;
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+ }
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+
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+ float* data = &vertexData_[0];
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+
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+ UI* ui = webView_->GetSubsystem<UI>();
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+
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+ float color;
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+ float fopacity = GetOpacity() * ui->GetRenderer()->GetOpacity();
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+ unsigned char opacity = (unsigned char) (fopacity* 255.0f);
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+ ((unsigned&)color) = (0x00FFFFFF + (((uint32)opacity) << 24));
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+
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+ data[3] = color;
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+ data[9] = color;
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+ data[15] = color;
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+ data[21] = color;
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+ data[27] = color;
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+ data[33] = color;
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+
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+ data[0] = rect.x;
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+ data[1] = rect.y;
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+
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+ data[6] = rect.x + rect.w;
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+ data[7] = rect.y;
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+
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+ data[12] = rect.x + rect.w;
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+ data[13] = rect.y + rect.h;
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+
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+ data[18] = rect.x;
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+ data[19] = rect.y;
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+
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+ data[24] = rect.x + rect.w;
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+ data[25] = rect.y + rect.h;
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+
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+ data[30] = rect.x;
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+ data[31] = rect.y + rect.h;
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+
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+ /*
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+ webView_->GetSubsystem<UI>()->SubmitBatchVertexData(webView_->GetTexture(), vertexData_);
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+ */
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+
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+
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+ }
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+
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+private:
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+
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+ WeakPtr<UIWebView> webView_;
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+ PODVector<float> vertexData_;
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+
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+};
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+
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+UIWebView::UIWebView(Context* context) : UIWidget(context, false),
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+ resizeRequired_(false)
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+{
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+
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+ widget_ = new WebViewWidget();
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+ widget_->SetDelegate(this);
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+ widget_->SetGravity(WIDGET_GRAVITY_ALL);
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+ ((WebViewWidget*)widget_)->webView_ = this;
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+
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+ UI* ui = GetSubsystem<UI>();
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+ ui->WrapWidget(this, widget_);
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+}
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+
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+UIWebView::~UIWebView()
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+{
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+
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+}
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+
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+
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+}
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