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Update ParticleEmitter2D.cpp

not on my pc atm so i just edited quickly through github so you guys can merge it :)
Alan 9 years ago
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6c0a2686ba
1 changed files with 2 additions and 0 deletions
  1. 2 0
      Source/Atomic/Atomic2D/ParticleEmitter2D.cpp

+ 2 - 0
Source/Atomic/Atomic2D/ParticleEmitter2D.cpp

@@ -326,7 +326,9 @@ void ParticleEmitter2D::Update(float timeStep)
 
 bool ParticleEmitter2D::EmitParticle(const Vector3& worldPosition, float worldAngle, float worldScale)
 {
+    // ATOMIC BEGIN
     if (!emitting_ || numParticles_ >= (unsigned)effect_->GetMaxParticles() || numParticles_ >= particles_.Size())
+    // ATOMIC END
         return false;
 
     float lifespan = effect_->GetParticleLifeSpan() + effect_->GetParticleLifespanVariance() * Random(-1.0f, 1.0f);