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+//
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+// Copyright (c) 2008-2014 the Urho3D project.
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+// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include <Atomic/Atomic.h>
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+#include <Atomic/Engine/Engine.h>
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+#include <Atomic/IO/FileSystem.h>
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+#include <Atomic/IO/Log.h>
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+#include <Atomic/IO/IOEvents.h>
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+#include <Atomic/Input/InputEvents.h>
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+#include <Atomic/Input/Input.h>
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+#include <Atomic/Core/Main.h>
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+#include <Atomic/Core/ProcessUtils.h>
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+#include <Atomic/Resource/ResourceCache.h>
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+#include <Atomic/Resource/ResourceEvents.h>
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+#include <Atomic/UI/UI.h>
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+
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+// Move me
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+#include <Atomic/Environment/Environment.h>
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+
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+#include <AtomicJS/Javascript/Javascript.h>
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+
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+#include <AtomicPlayer/Player.h>
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+
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+#include "AtomicSharpApp.h"
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+
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+#include <Atomic/DebugNew.h>
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+
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+#ifdef __APPLE__
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+#include <unistd.h>
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+#endif
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+
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+DEFINE_APPLICATION_MAIN(AtomicPlayer::AtomicPlayerApp)
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+
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+namespace AtomicPlayer
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+{
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+
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+ extern void jsapi_init_atomicplayer(JSVM* vm);
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+
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+ AtomicPlayerApp::AtomicPlayerApp(Context* context) :
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+ Application(context)
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+ {
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+ }
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+
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+ void AtomicPlayerApp::Setup()
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+ {
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+
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+#ifdef ATOMIC_3D
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+ RegisterEnvironmentLibrary(context_);
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+#endif
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+
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+ FileSystem* filesystem = GetSubsystem<FileSystem>();
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+
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+ engineParameters_["WindowTitle"] = "AtomicPlayer";
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+
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+#if (ATOMIC_PLATFORM_ANDROID)
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+ engineParameters_["FullScreen"] = true;
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+ engineParameters_["ResourcePaths"] = "CoreData;PlayerData;Cache;AtomicResources";
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+#elif ATOMIC_PLATFORM_WEB
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+ engineParameters_["FullScreen"] = false;
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+ engineParameters_["ResourcePaths"] = "AtomicResources";
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+ // engineParameters_["WindowWidth"] = 1280;
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+ // engineParameters_["WindowHeight"] = 720;
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+#elif ATOMIC_PLATFORM_IOS
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+ engineParameters_["FullScreen"] = false;
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+ engineParameters_["ResourcePaths"] = "AtomicResources";
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+#else
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+ engineParameters_["FullScreen"] = false;
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+ engineParameters_["WindowWidth"] = 1280;
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+ engineParameters_["WindowHeight"] = 720;
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+ engineParameters_["ResourcePaths"] = "/Users/josh/Dev/atomic/AtomicGameEngineSharp/Resources/CoreData;/Users/josh/Dev/atomic/AtomicGameEngineSharp/Resources/PlayerData";
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+#endif
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+
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+#if ATOMIC_PLATFORM_WINDOWS
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+ engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
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+ engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
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+#elif ATOMIC_PLATFORM_ANDROID
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+ //engineParameters_["ResourcePrefixPath"] = "assets";
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+#elif ATOMIC_PLATFORM_OSX
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+ engineParameters_["ResourcePrefixPath"] = "../Resources";
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+#endif
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+
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+ const Vector<String>& arguments = GetArguments();
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+
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+ for (unsigned i = 0; i < arguments.Size(); ++i)
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+ {
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+ if (arguments[i].Length() > 1)
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+ {
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+ String argument = arguments[i].ToLower();
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+ String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
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+
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+ if (argument == "--log-std")
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+ {
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+ SubscribeToEvent(E_LOGMESSAGE, HANDLER(AtomicPlayerApp, HandleLogMessage));
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+ }
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+ }
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+ }
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+
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+ // Use the script file name as the base name for the log file
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+ engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
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+ }
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+
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+ void AtomicPlayerApp::Start()
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+ {
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+ Application::Start();
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+
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+ UI* ui = GetSubsystem<UI>();
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+ ui->Initialize("DefaultUI/language/lng_en.tb.txt");
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+ ui->LoadDefaultPlayerSkin();
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+
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+ // Instantiate and register the Player subsystem
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+ context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
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+
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+
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+ return;
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+ }
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+
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+ void AtomicPlayerApp::Stop()
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+ {
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+
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+ Application::Stop();
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+
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+
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+ }
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+
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+ void AtomicPlayerApp::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
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+ {
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+ }
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+
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+ void AtomicPlayerApp::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
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+ {
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+ }
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+
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+ void AtomicPlayerApp::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
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+ {
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+ ErrorExit();
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+ }
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+
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+ void AtomicPlayerApp::HandleLogMessage(StringHash eventType, VariantMap& eventData)
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+ {
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+ using namespace LogMessage;
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+
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+ int level = eventData[P_LEVEL].GetInt();
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+ // The message may be multi-line, so split to rows in that case
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+ Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
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+
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+ for (unsigned i = 0; i < rows.Size(); ++i)
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+ {
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+ if (level == LOG_ERROR)
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+ {
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+ fprintf(stderr, "%s\n", rows[i].CString());
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+ }
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+ else
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+ {
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+ fprintf(stdout, "%s\n", rows[i].CString());
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+ }
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+ }
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+
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+ }
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+
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+ int AtomicPlayerApp::Initialize()
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+ {
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+ try
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+ {
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+ Setup();
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+ if (exitCode_)
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+ return exitCode_;
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+
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+ if (!engine_->Initialize(engineParameters_))
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+ {
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+ ErrorExit();
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+ return exitCode_;
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+ }
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+
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+ Start();
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+
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+ return exitCode_;
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+
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+ }
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+ catch (std::bad_alloc&)
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+ {
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+ ErrorDialog(GetTypeName(), "An out-of-memory error occurred. The application will now exit.");
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+ return EXIT_FAILURE;
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+ }
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+ }
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+
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+ bool AtomicPlayerApp::RunFrame()
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+ {
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+ try
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+ {
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+ if (!engine_->IsExiting())
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+ {
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+ engine_->RunFrame();
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+ return true;
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+ }
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+ else
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+ return false;
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+ }
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+ catch (std::bad_alloc&)
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+ {
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+ ErrorDialog(GetTypeName(), "An out-of-memory error occurred. The application will now exit.");
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+ return EXIT_FAILURE;
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+ }
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+ }
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+
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+ int AtomicPlayerApp::Shutdown()
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+ {
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+ Stop();
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+
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+ return exitCode_;
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+ }
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+
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+}
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+
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+static SharedPtr<Atomic::Context> sContext;
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+static SharedPtr<AtomicPlayer::AtomicPlayerApp> sApplication;
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+
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+extern "C" {
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+
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+int atomicsharp_initialize()
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+{
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+ sContext = new Atomic::Context();
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+ sApplication = new AtomicPlayer::AtomicPlayerApp(sContext);
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+ return sApplication->Initialize();
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+}
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+
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+bool atomicsharp_runframe()
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+{
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+ if (!sApplication->RunFrame())
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+ {
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+ sApplication->Shutdown();
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+
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+ sApplication = 0;
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+ sContext = 0;
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+ return false;
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+ }
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+
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+ return true;
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+}
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+
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+}
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