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Now that we build editor scripts to Artifacts, instead of build tree, we need to copy them into packaged editor

Josh Engebretson 10 years ago
parent
commit
707aff60b4
2 changed files with 6 additions and 0 deletions
  1. 3 0
      Build/CIScripts/GenMacEditor.js
  2. 3 0
      Build/CIScripts/GenWindowsEditor.js

+ 3 - 0
Build/CIScripts/GenMacEditor.js

@@ -63,6 +63,9 @@ namespace('build', function() {
       fs.copySync(srcDir + "Resources/EditorData",
         editorAppFolder + "Resources/EditorData");
 
+      fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
+        editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
+        
       fs.copySync(srcDir + "Resources/PlayerData",
         editorAppFolder + "Resources/PlayerData");
 

+ 3 - 0
Build/CIScripts/GenWindowsEditor.js

@@ -78,6 +78,9 @@ namespace('build', function() {
     fs.copySync(srcDir + "Resources/EditorData",
       editorAppFolder + "Resources/EditorData");
 
+    fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
+      editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
+
     fs.copySync(srcDir + "Resources/PlayerData",
       editorAppFolder + "Resources/PlayerData");