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@@ -54,8 +54,8 @@ SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabCon
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// EARLY ACCESS
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// EARLY ACCESS
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if (fullpath.Find(String("ToonTown")) != String::NPOS)
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if (fullpath.Find(String("ToonTown")) != String::NPOS)
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{
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{
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- sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073, 76.1121, 16.47763));
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- Quaternion q(0.55, 0.14, 0.8, -0.2);
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+ sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
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+ Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
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sceneView_->SetYaw(q.YawAngle());
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sceneView_->SetYaw(q.YawAngle());
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sceneView_->SetPitch(q.PitchAngle());
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sceneView_->SetPitch(q.PitchAngle());
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sceneView_->GetCameraNode()->SetWorldRotation(q);
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sceneView_->GetCameraNode()->SetWorldRotation(q);
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@@ -187,7 +187,7 @@ void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventDat
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void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
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void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
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{
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{
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- EditMode mode = (EditMode) eventData[GizmoEditModeChanged::P_MODE].GetFloat();
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+ EditMode mode = (EditMode) ((int)eventData[GizmoEditModeChanged::P_MODE].GetFloat());
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gizmo3D_->SetEditMode(mode);
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gizmo3D_->SetEditMode(mode);
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}
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}
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