Browse Source

More work on Web Deploy

Josh Engebretson 10 years ago
parent
commit
84afb86ec5
2 changed files with 5 additions and 13 deletions
  1. 4 13
      Data/AtomicEditor/Deployment/Web/index.html
  2. 1 0
      Source/ToolCore/Build/BuildWeb.cpp

+ 4 - 13
Data/AtomicEditor/Deployment/Web/index.html

@@ -1,24 +1,15 @@
 
 
 
 
-
 <center>
 <center>
-<h3> Atomic Web Player</h3>
+<h3> Atomic Web Player - Preview Build</h3>
 <iframe id="playerframe" src="AtomicPlayer.html" width="800" height="512", marginwidth="0", marginheight="0", frameborder="0", scrolling="no"></iframe>
 <iframe id="playerframe" src="AtomicPlayer.html" width="800" height="512", marginwidth="0", marginheight="0", frameborder="0", scrolling="no"></iframe>
 </center>
 </center>
 
 
-<h4>New Features:</h4>
-
-* Embed the Atomic Web Player in a page <br>
-* Asset Precaching <br>
-* New UI system (WIP) <br>
-* Game loop with proper cleanup <br>
-* Built from the atomic-cli  <br>
-* Optimizations <br>
-
 <h4>Known Issues:</h4>
 <h4>Known Issues:</h4>
 
 
-* Slow startup speed issue on Chrome 42 (fixed in 44 Canary) <br>
-* Enable blur for cool Post Process feature, er BUG! <br><br>
+* Chrome performance issues<br>
+
+<br><br>
 
 
 <script>
 <script>
 function focus()
 function focus()

+ 1 - 0
Source/ToolCore/Build/BuildWeb.cpp

@@ -71,6 +71,7 @@ void BuildWeb::Build(const String& buildPath)
     fileSystem->Copy(buildSourceDir + "/AtomicPlayer.html.mem", buildPath_ + "/AtomicPlayer.html.mem");
     fileSystem->Copy(buildSourceDir + "/AtomicPlayer.html.mem", buildPath_ + "/AtomicPlayer.html.mem");
     fileSystem->Copy(buildSourceDir + "/AtomicPlayer.js", buildPath_ + "/AtomicPlayer.js");
     fileSystem->Copy(buildSourceDir + "/AtomicPlayer.js", buildPath_ + "/AtomicPlayer.js");
     fileSystem->Copy(buildSourceDir + "/AtomicLoader.js", buildPath_ + "/AtomicLoader.js");
     fileSystem->Copy(buildSourceDir + "/AtomicLoader.js", buildPath_ + "/AtomicLoader.js");
+    fileSystem->Copy(buildSourceDir + "/index.html", buildPath_ + "/index.html");
 
 
     File file(context_, buildSourceDir + "/AtomicResources_js.template", FILE_READ);
     File file(context_, buildSourceDir + "/AtomicResources_js.template", FILE_READ);
     unsigned size = file.GetSize();
     unsigned size = file.GetSize();