@@ -1044,7 +1044,7 @@ void AnimatedModel::OnWorldBoundingBoxUpdate()
if (isMaster_)
{
// Note: do not update bone bounding box here, instead do it in either of the threaded updates
- worldBoundingBox_ = boneBoundingBox_.Transformed(node_->GetWorldTransform());
+ worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
}
else