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@@ -33,6 +33,8 @@
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namespace Atomic
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{
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+extern const char* ATOMIC2D_CATEGORY;
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+
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CollisionChain2D::CollisionChain2D(Context* context) :
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CollisionShape2D(context),
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loop_(false)
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@@ -46,7 +48,7 @@ CollisionChain2D::~CollisionChain2D()
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void CollisionChain2D::RegisterObject(Context* context)
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{
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- context->RegisterFactory<CollisionChain2D>();
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+ context->RegisterFactory<CollisionChain2D>(ATOMIC2D_CATEGORY);
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ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
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ACCESSOR_ATTRIBUTE("Loop", GetLoop, SetLoop, bool, false, AM_DEFAULT);
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