|
|
@@ -602,6 +602,38 @@ public:
|
|
|
/// Return child scene nodes by name hash, optionally recursive
|
|
|
void GetChildrenWithName(PODVector<Node*>& dest, StringHash nameHash, bool recursive = false) const;
|
|
|
|
|
|
+ /// Scripting interface to set user data, the data type can be
|
|
|
+ /// Int, Bool, Float, Vector2, Vector3, Vector4, Quaternion
|
|
|
+ /// String, Buffer, ResourceRef, ResourceRefList, IntRect,
|
|
|
+ /// IntVector2, Matrix3,Matrix3x4, Matrix4, Double, Color
|
|
|
+ /// The data value must be formatted in the Variant type string format.
|
|
|
+ void SetVarFromString (const String& name, const String& vartype, const String& value)
|
|
|
+ {
|
|
|
+ vars_[name].FromString(vartype, value);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// Scripting interface to get user data as a string.
|
|
|
+ /// an empty string is returned if the entry name is not present.
|
|
|
+ String GetVarAsString (const String& name) const {
|
|
|
+ if ( IsVar(name) )
|
|
|
+ return vars_[name]->ToString();
|
|
|
+ return String::EMPTY;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// Scripting interface to check if the user data entry exists
|
|
|
+ /// returns true if present, returns false if it is not present.
|
|
|
+ bool IsVar (const String& name) const {
|
|
|
+ return vars_.Contains(name);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// Scripting interface to get user data type as a string
|
|
|
+ /// an empty string is returned if the entry name is not present.
|
|
|
+ String GetVarType (const String& name) const {
|
|
|
+ if ( IsVar(name) )
|
|
|
+ return vars_[name]->GetTypeName();
|
|
|
+ return String::EMPTY;
|
|
|
+ }
|
|
|
+
|
|
|
// ATOMIC END
|
|
|
|
|
|
protected:
|